Embedding STX B+ Tree library.
Create OpenGL Object Buffer.
Rename GlObject to GlMesh & Fix GlBuffer runtime access error.
Assign Eclipse codestyle formatter.
Disable GLEW Warning.
Shader code cleanup.
Remove the opengl initialization code for code cleanup.
Rename GlRenderer class to GlContext class.
GlMesh class prototype complete.
Devide OpenGL Shader.