[ayumi-3d-model] 
New texture ARMOR RED ( work in progress ) to use on the body mesh ( to replace naked texture ) :
* red only for the moment
* diffuse/color pass only ( glow/displacement will follow )
* upscaled from original 256x256 to 512x512
Merge branch 'unstable' into gfx-experimental
[ayumi-3d-model] 
Adding source file in extra ; choosing *.psd format  (meh, I dislike psd) but the preview and diff on Github make it convenient to track further modifications.
Merge branch 'gfx-experimental' of github.com:nexAkari/RocketMinsta into gfx-experimental
[ayumi-3d-model] adding a simple Blender file to preview texture.
This file is not meant to export the model. Parts are missing. 
The purpose is only to do local WYSIWYG after/while editing the texture.
Split the texture of Ayumi in two ; for dynamic team-colors in game
Initial files sent by Akari on IRC
Merge branch 'gfx-experimental' of github.com:nexAkari/RocketMinsta into gfx-experimental
Update the *.blend file for Ayumi WYSIWYG texture ; with composited 2 texture ( base + shirt )
Ayumi: added a skin that uses the new armor texture (skin10)
Merge branch 'gfx-experimental' of github.com:nexAkari/RocketMinsta into gfx-experimental
Ayumi: added an armor gloss texture for shiny reflections
Ayumi: added slight gloss for the body texture
Delete *.psd, replace with *.kra ; (Krita 2.8 source files ) , I can't help...
*.kra support groups , export of groups and preview of compositing ( colored addition of the 'shirt' texture group ). 
So I can work on 3 groups base/shirt/gloss within the same file and use clone layers in a more comfortable environment.
[ayumi-texturing] Painting on *.kra source file, and setup export folder/script
[ayumi-texturing] 3 tga exported/resized , thx the script.
[ayumi-texturing] update of the texture : more details pass
[Ayumi-texture] merging work done on the gfx-experimental branch
new texture for the model ayumi, and source files