Added fill tool in editor.
Removed some debug messages.
Merge branch 'feature/Editor_fill_tool' into develop
Added new house blocks.
Added new tiles for future blocks
Added castle blocks
Merge branch 'feature/New_blocks' into develop
Added CEnemy component.
Added the first enemy and the EnemyManager.
Can now load speed, jumping and falling speeds (CPhysic) from a template.
Added enemy collision detection
Added new enemies spritesheet.
Moved enemies movement management into the MovementSystem (kept the enemy health in EnemySystem).
Merge branch 'feature/Enemies' into develop
Fixed a bug when a player was killing when colliding two enemies.
Renamed KeyboardSystem to PlayerSystem.
Added health to players. Enemies now remove 1PV from the player.
Added a player number (1, 2, 3 or 4) to CPlayer.
Merge branch 'feature/Player_health' into develop
Added a texture cache to store all texture (deleted loaded textures from RenderSystem).