upDate (fixed town run ID behavior stuck)

fBaseXtensions
Added Trial Rift Behavior to precombat. (will hold control until quest finishes)
Removed more obsolete collections from CacheIDLookup
Fixed Item pickup for legendary potions when range was set to zero.
Added ClusterLocatonNearest to SkillExecutionFlags
Monks Epiphany no longer checks recast timer.

fItemPlugin
Initialize of variables now occurs before ID behavior.
Reduced range required for ID object to use safety movement. (fixes stuck in a1 after TP)