Fixed PhysicsWorld::DrawDebugGeometry() not exposed to Lua. Closes #133.
Travis CI: API documentation update at 2014-01-18 13:02:12 UTC.
[ci skip]
Added AssetImporter options. Skip copy of zero-sized textures. In FileSystem::CopyFile(), do not overwrite destination file if opening the source file fails. Closes #129.
Added a few math and node convenience functions
Added scripting APIs for the previous convenience functions
Code cleanup. Removed Camera functions to return forward, right, up vectors as they are now also in Node. Added Lua property accessors for Node up/right vectors. Exposed SmoothStep() to script. Modified Node::LookAt() to use the new Quaternion function. Updated credits.
Travis CI: API documentation update at 2014-01-18 19:04:40 UTC.
[ci skip]
Added example of manual bone control to CharacterDemo. Added a version of Skeleton::GetBone() that takes a C string parameter to avoid ambiguity.
Added water example with reflection/refraction. Improved the water shader to include proper fresnel calculation and a noise map. Closes #120.
Fixed line breaks in credits.
Merge remote-tracking branch 'upstream/master'

Conflicts:
	Readme.txt