Put in turn initialization flow & messages/handlers for 'GameTurnInit' support.
Added a tonne of content, resource messages, animation timer code, etc. Not 'thred safe' yet, need to add that in next submission
YES! Got various things 'thread safe' and verified that the anim cycle stuff is working for the 'thinking' display.
Some more fixes, primarily in the message display/history classes
Some more threading/delegate fixes, plus changes to the init turn flow to send out a 'resource die roll' announcment
Updates to timer & resource allocation messages.