input: Fix SDL2 mouse wheel up/down behaviour.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk@1081 af15c1b1-3010-417e-b628-4374ebc0bcbd
menu: Add M_Quit_InputtingText() for consistency.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk@1082 af15c1b1-3010-417e-b628-4374ebc0bcbd
input: Remove unneeded key_repeats array, some input grab tuning.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk@1083 af15c1b1-3010-417e-b628-4374ebc0bcbd
Fix SDL2 fallback when no FSAA is available.

On my old laptop, when running "./quakespasm -fsaa 2", quakespasm would error out with a "Couldn't create window" message. Our "no FSAA available" fallback was applied at OpenGL context creation time, but according to the SDL2 wiki FSAA settings should be done before creation of the window (see https://wiki.libsdl.org/SDL_GLattr#multisample). Moved it there.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk@1084 af15c1b1-3010-417e-b628-4374ebc0bcbd
input: Implement numpad translation in text input mode.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk@1085 af15c1b1-3010-417e-b628-4374ebc0bcbd
input: Minor tuning.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk@1086 af15c1b1-3010-417e-b628-4374ebc0bcbd
keys.c: Allow SetBinding() to really clear a key, instead of binding it to the empty string.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk@1087 af15c1b1-3010-417e-b628-4374ebc0bcbd
in_sdl.c: Inline IN_IsNumpadKey().


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk@1088 af15c1b1-3010-417e-b628-4374ebc0bcbd
input: Some more tuning.

* in_sdl.c: Remove the over-zealous "no events for unknown keys" checks introduced in r1085. Events for unknown keys can be useful for "press any key" situations.
* keys.c: In input grab mode, update the "lastkey" member only for key down events.
* keys.c/console.c: Adapt input grab mode to properly support catching "any key" presses.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk@1089 af15c1b1-3010-417e-b628-4374ebc0bcbd