Upgrade WP8 Template to support VS2012 and VS2013.  VS2010 is now obsolete.
Merge branch 'master' of https://github.com/mono/CocosSharp
Fix Windows8 dependency links.
Cleanup NuGet nuspecs.  Text, links and version numbers.
Fixes to Windows8/WindowsStore/WinRT templates.  Fix to work in VS2012 and VS2013.
Change to use DateTime.UtcNow instead of DateTime.Now
- fixed copy / paste error which prevents drawing of top part of scale9 sprite
- fixed copy / paste error which prevents drawing of top part of scale9 sprite
Merge pull request #7 from doubleday/master

scale9 extension doesnt render top part.
CCLayer/ CCNode: Cleaning up how default camera is set
CCLayerColor: Fixing up how vertices are updated

* Need to make use of visible bounds' origin in case origin is not (0,0)
Small cleanup of TiledGrid3D:

* Fixing up rounding errors
CCDrawManager: changing default clear colour
CCGrid3DAction: Fixing regression with how grid3d was created

* should follow some approach as tiled3daction
Tests: Fixing up EffectsTests
CCCamera/CCLayer: Fixing rounding errors when using 3d camera to target a 2d bounds

* Increasing the default near clipping plane helps to reduce numerical errors
- Cache failed assets by type to allow content loading fallback by type
Change all references of WINRT to be NETFX_CORE which is the microsoft standard as per http://msdn.microsoft.com/library/windows/apps/jj714084(v=vs.105).aspx
Merge branch 'master' of https://github.com/mono/CocosSharp
Merge pull request #8 from doubleday/master

- Cache failed assets by type to allow content loading fallback by type