Initial import.
prt: new module for maya codec
refactoring
prt: factored out maya encoder into a separate library
added win32 dirs
added .cproject
switch stream interface from char to uint8_t, fixed maya coded for win32
performance optimizations
fixed geometry generation
cleanup & bugfixes
added hacky texture support
* fixed texturing
* cleaned up API (const)
* added encode context void pointer to generate call
* moved all mesh / material construction code to Maya Encoder
prt linux wip commit
* comented + fixed toXML()
* optimzied color (hex => float)
* working on cga output (+encoder)
working on materials
working on materials
working on materials