Started re-writing all of the entity loading code.
Added GameFormatReader project to standardize and ease loading.
Added some more chunks.
Fixed missing .dll hint from csproj.
More XML cleanup, fixed a exception being initialized instead of thrown.
Split ZArchive into individual Room and Stage folders
Reorganized Wind-waker specific Room/Stages/Projects into their own sub-folder within the editor.
Updated GameFormatReader.
Fixed bug with WWEntData reading the first chunk over and over again.
Hacked in a room translation.
Fixed bug with input system that prevented catching which frame a key was pressed/released.
Refactored a bunch of camera code.
Updated OpenTK version, included OpenTK.dll.config which should enable it to run on Linux/OSX in the future.
Added proper Camera::UnProject method.
Refactored into having a separate Input system outside of EditorHelpers.
Made camera viewports properly handle resizing.
Failed Ray vs. AABB implementation.
Fixed unproject function fucking sucking.
Made the DebugRenderer::DrawWireCube actually a wire cube, added DebugRenderer::DrawCube for solid cubes.
Added DebugRenderer::DrawLine to draw debug lines.
Started on a MovementGizmo.
Added a few more Physics functions.