Merge branch 'master' into AI_Implementation
CalculateAP updated to use straight power2 values
Merge branch 'master' of https://github.com/BjarkeHou/ProjectGuard

Conflicts:
	ProjectGuard/Assets/AI/Actions/CalculateActionPriority.cs
Restructured both behaviour trees back into one complete tree for both enemies
Merge branch 'master' into AI_Implementation

Conflicts:
	ProjectGuard/Assets/Resources/Prefabs/Mirror Image.prefab
	ProjectGuard/Assets/Scenes/CollisionFightingTest.unity
Should hopefully fix most bugs with the AI becoming stuck.

Dead Stone Boys are now no longer stealth aggressive.
DebugAP now supports an offset to allow for multiple datasets
Merge branch 'master' of https://github.com/BjarkeHou/ProjectGuard

Conflicts:
	ProjectGuard/Assets/3Dmodels/Materials/Shader Materials/GhostWorld.mat
	ProjectGuard/Assets/Scenes/CollisionFightingTest.unity