Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14594 3db68df2-c116-0410-a063-a993310a9797
Move lobby encryption code to third_party/encryption and add tests. Fixes #2308

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14595 3db68df2-c116-0410-a063-a993310a9797
Remove automatically generated test .cpp files.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14596 3db68df2-c116-0410-a063-a993310a9797
Add third_party/encryption in premake as required for the lobby.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14597 3db68df2-c116-0410-a063-a993310a9797
Do what my previous commit was supposed to do.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14598 3db68df2-c116-0410-a063-a993310a9797
Add back a new minimap overlay, re-add and implement the original idle button, little whitespace cleanup, and delete some old unused ui images.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14599 3db68df2-c116-0410-a063-a993310a9797
Updated names for female citizens.

Updated Seleucid rally banner (still not happy with it).

Fixed name of Nisean War Horses tech.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14600 3db68df2-c116-0410-a063-a993310a9797
Trying to make elephant attack sounds not so crazy. Unsuccessful.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14601 3db68df2-c116-0410-a063-a993310a9797
Change the licence of sha.h to match the licence of sha.cpp. Refs #2308

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14602 3db68df2-c116-0410-a063-a993310a9797
Siege Workshop for the Macedonians. Needs a new model.

Persians get the Nisean War Horses tech.



git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14603 3db68df2-c116-0410-a063-a993310a9797
Fixing pop cost for advanced Persian chariot.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14604 3db68df2-c116-0410-a063-a993310a9797
For the Celts, moved Blacksmith to the Village Phase. This isn't much of a bonus yet until we get some unique tech trees for the Blacksmith.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14605 3db68df2-c116-0410-a063-a993310a9797
Move simulation Vector math to globalscripts/Math.js. Refs #2032.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14606 3db68df2-c116-0410-a063-a993310a9797
Reduced number of gatherers for farms from 5 to 3 for testing.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14607 3db68df2-c116-0410-a063-a993310a9797
Make chariots faster, and give them a more consistent (and slightly smaller) obstruction radius.

Citizen chariots are now 15.0 speed (1 faster than cavalry), champion chariots 16.0, and hero chariots 18.0.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14608 3db68df2-c116-0410-a063-a993310a9797
Adjust the attack tooltips. Make the formatting for attack rate more consistent and use meters instead of tiles for range.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14609 3db68df2-c116-0410-a063-a993310a9797
Merge 'remotes/trunk'
Fix two bugs in attack tooltips. Add an extra Math.round to ensure we don't get huge decimals, and use a building's default arrow count as a minimum in rate calculation.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14610 3db68df2-c116-0410-a063-a993310a9797


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14611 3db68df2-c116-0410-a063-a993310a9797
Fix Athens not researching civ phase. Make the AI adapt automatically to changing the max gatherers on fields.
Fix auto-researched technologies not being properly researched on init.
Fix the tests (amazing!).
GarrisonHolder sends which entities were added or removed (mostly for AI purposes but could benefit other things).
Streamline AIInterface events.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14612 3db68df2-c116-0410-a063-a993310a9797