Fixed bug with Sloth damage
General Code cleanup
-added a reference to the player to the Parallax code instead of finding it every frame
Metric shit ton of art and redesign
Reimported AI with pdf and stuff
changed the drops on the sloth
changed how key pickups work
-now they go to the inventory
Merge branch 'EarlyGameDemo' into dev-zf

Conflicts:
	Assets/Scenes/TheHubOne.unity
	Assets/Scripts/Parallax.cs
	Assets/Scripts/RoomManager.cs
	Assets/Scripts/StartHallOne.cs
	Love-Elephant-Interactive.userprefs
removed AI Manger
changed how doors work
-The door now hands more of the logic
Created DoorConfig to try and clean up how the doors work
Merge branch 'dev-dm' into dev-zf

Conflicts:
	Assets/AI System/Scripts/Core/Actions.meta
	Assets/AI System/Scripts/Core/Actions/BaseIKAction.cs.meta
	Assets/Prefabs/Characters/Sloth.meta
	Assets/Prefabs/Characters/Sloth/sloth.prefab
	Assets/Resources/BFBlowtorchUpgrade.prefab
	Assets/Resources/Items/BFBlowtorchDrop.prefab
	Assets/Resources/Items/BFSword.prefab
	Assets/Scenes/SlothAIScene.unity.meta
	Assets/Scenes/WeaponPickup.meta
	Assets/Scenes/WeaponPickup.unity
	Assets/Scripts/CameraScroll.cs.meta
	Assets/Scripts/Door.cs.meta
	Assets/Scripts/KeyPickup.cs.meta
	Assets/Scripts/KeyType.cs.meta
	Assets/Scripts/Parallax.cs
	Assets/Scripts/Room.meta
	Assets/Scripts/SlothRoom/StunVisuals.cs.meta
	Assets/Texture/RoomTwo.meta
	Assets/Texture/Sloth Room.meta
	Love-Elephant-Interactive.userprefs
	loveElephant.userprefs
Changed how Yanking/Reeling on the Grapple work
-Now changes the anchored position on the Joint
Tweaked player, fixed sloth, tested max/web builds
modified sloth wall interaction a bit
Changes, mac demo