Added basic spline model and tested with a simple animation
Implemented a working animation using B-splines (no clean up)
Adjusted some values for b-spline experimentation.
Spline initialization now depends on the scene setup.
Refactored Spline update function calls. Added more Objects and Splines in the scene to experiment.
Improved BasisFunction() algorithm to prevent division by zero.
Experiment with different knot vector filling algorithm.
Added new B-Spline function after receiving feedback from professor.
Added spline derivative functions.
Upgraded project to VS2013.
Revert "Upgraded project to VS2013."

This reverts commit 77c42759e93d5af738e67ad02ebcadf137fdb0c6.
2nd attempt to upgrade to VS2013 project
Merge branch 'development' of https://github.com/Megabyte355/RollerCoasterOpenGL into development
Merge branch 'development' of https://github.com/Megabyte355/RollerCoasterOpenGL into b-splines-implementation
Finished implementing closed loop b-splines using new equation
Increased readability in some lines.
Cleaned up code and removed old B-spline algorithm.
Merge pull request #2 from Megabyte355/b-splines-implementation

B splines implementation
Merge branch 'development' into dev_camera_li