CGE2: Add detection for the freeware v0.3 English
SWORD25: Make save files x32/x64 agnostic
SWORD25: Bump the save file version number

Since the previous commit breaks saves for 32 bit binaries
SWORD1: Add missing update of screen parameters when loading game from GMM

This fixes bug #6728 (crash when loading game from GMM in bull's
head scene). I am not sure the call to Logic::Engine is necessary, but
that way the same sequence of calls is done when restoring a game
from the original GUI and when restoring from GMM.
NEWS: Mention fix of crash in BS1 when loading a game from the GMM
AUDIO: Wrap around in the Timestamp constructor

The "making of" video in the Xbox version of Myst III is
unusually long. VideoDecoder::FixedRateVideoTrack::getFrameTime
would trigger an overflow.