Initial commit
Project files
Added license headers
Added test cases to raise coverage
Added compiled python and metrics and coverage files to ignore list
Added the methods to update and render game objects
Geany creates bat files to automate on windows, but I don't need them
Added Game engine object
Added game object factory which will construct all types of game objects
Removed some type-o's and let the engine have a list of gameobjects
Each gameobject will be trampable or not.
A not trampable object is the only one that can be on a tile
The tile object will be the base class representing tiles in the field
Added component class for Component Based design
Made a moving game component
Created render component
Done nothing
Merged from origi
Added first steps to component based architecture and render manager
Setup first communication between game and graph engines
Removed tile since it can be replaced by game object