Update project_setup.bat
[mr2965] Change DB Engine to characters table. Better to have all char content in InnoDB Engine for consistent backups.
[mr2966] Remove vehicle scaling spells. Already provided on YTDB.
[mr2967] Remove not needed anymore fix for creature spawndist field. Already have proper format on base ddbb.
[12557] EventAI - Ingame output of script state

With this the command .npc aiinfo will give more output about the current state.
Remark that this output is only given if the LogFilter for EventAIDev mode is disabled
SD2 update
[12558] Implement effect for spell 63633
[mr2968] fix double definition from 12558
[mr2969] use time limit (from config) for awaiting map update thread bucket finish v 0.2 - implement freeze_hook() for detect and solve freezes in VMSS (NUI). - begin implement statistic; - corrections in algorythm of awaiting threads bucket finish; - correct cleanup MapBroken storage at map unload. - temp disable VMSS freeze detect (may be not need now). To be continued.
[mr2970] use Null locking in ObjectAccessor. must give some speedup.
[mr2971] add lock in BuildObjectUpdates.
[12559] Implement some spells used at Algalon encounter

Spell aura entries 64345, 62018 and 64412
Positive target exception for spell 64996
Aura stacking exception for spells 62169, 62168, 65250 and 64417
[mr2972] move cleanup cycle for MapPersistentSate from object update to singleton update, v0.2. must fix some old crushes. testing.
[mr2973] fix log filters enumering. also remove unneeded lock from WorldPacketDump
[mr2974] unification in logs
[mr2975] Remove some defines from cmake.
[mr2976] fix maps 369, 449, 450, thx to Undergarun
SD2 update
[12562] Remove not required duplicate indexes

Signed-off-by: Schmoozerd <schmoozerd@cmangos>
[mr2977] usable code from 12560, 12561, 12566, 12567