Cleaned up timeModule.fsm
timeModule.fsm - Exit if fastNight is false
Modified fn_menuCheck.sqf
Yuka made me push it.
Some minor updates

Fixed: Restraining only in a 3 meter radius
Updated: More code that needed to have the new localizing method.
Updated: Buying/selling virtual items, now saves the items.
Updated: SpyGlass, removed BIS_fnc_endMission and using a direct call
Update fn_initSpy.sqf

Updated to fit the latest ArmA 3 Update
Patch 1.32 Fixes and additions

Added: Simple configuration variable to enable/disable fatigue
Fixed: Could not use Bolt Cutters
Changed: onPlayerDisconnected to HandleDisconnect for better cleanup.
Added: A check is now in place looking for specific configuration
variables being set before they are set by the system (Exploit).
Federal reserve and stuff
Misc fix for a mistake

Time to implement something new, just wanted to get these changes out
before I start work on it.
Group Cleanup

Group cleanup added to both server and client to delete groups local to
the client and server that have no units in them to prevent the maximum
amount of groups (144) being reached which prevents other players from
playing.
Merge pull request #309 from AgentRev/master

Updated SpyGlass menu checks
Merge pull request #306 from WillWaywell/master

Cleaned up and updated timeModule.fsm
BI Breaking stuff

As always. Something that worked before the latest patch works and then
magically breaks.
Solved Merge Confilcts
Solved Merge Conflicts (Master -> Server)