Multiple Enemies - No Collision

Multiple Enemies using same array style as the bullets, again maybe
stick in a linked list or find some better way so i can add/remove more
stuff.
Fixed Indentation on the pages, so looks like lots of updates, when not
really.
Allso tried to make the Zombies wonder around there spawn point instead
of all over the map, i think map is to small though since it still looks
chaotic, lol.
I think I'm going to get started on fixing stuff now since I've got the
framework down.
Allso i want to make the Map Tiles smaller, But keep the char sizes as
is.

Main;
- Just added multiple enemies as a fixed Array.

General;
- Fixed indentation.

Entity;
- Added a few variables to monitor spawnLocation, used for wondering.
- Allso reffactored the destination function into basic checking for not
spawning on a wall/blocked tile, etc, or setting destination to a
blocked tile, etc.

Lala! stuff to do, have basic framework of what i want down i guess, now
need to add terrible basic bullet/entity collision, then start fixing up
all the functions and making them work proper!