Fix FixedMaterial uv xform not working bug
Fixed resource name not updated when saved in resurce dock
Fix pinning project segfault
mouse_mode implementation on OS X
Merge pull request #548 from Felbo/master

mouse_mode implementation on OS X.
Fixed mouse motion events with captured mouse mode in OS X
Misc Fixes
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-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
Fix 3d platformer demo texture display black on android devices
Missing name on collada-imported materials
Merge pull request #554 from marynate/PR-fix-platformer-demo

Fix 3d platformer demo texture display black on android devices
Merge pull request #549 from Felbo/master

Fixed mouse motion events with captured mouse mode in OS X
Merge pull request #546 from marynate/PR-fix-pin-project-segfault

Fix #526 segfault when pinning projects
Merge pull request #542 from marynate/PR-fix-resource-name-update

Fixed resource name not updated when saved in resurce dock
Merge pull request #541 from marynate/PR-fix-uv-xform

Fix FixedMaterial uv xform not working bug
Bug Fixes
-=-=-=-=-

-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
hoh# On branch master
fixed bug where resource path is properly exported
Fix ERROR: FileAccessWindows::_get_modified_time:  Method/Function Failed on windows due to accessing modifiled time of internal resource when editor gaining focus
Merge pull request #562 from marynate/PR-fix-internal-res-mod-time

Fix ERROR: FileAccessWindows::_get_modified_time:  Method/Function Failed on windows
Fixed when opening sub-scene by pressing sub-scene icon in scene tree, tab changed to script tab