lb macro for fast double-register loads
more credits labels and theend graphic
move more credits asm into engine/credits.asm
jumptable in slots asm
text in slots asm
proper section names and bank constants
maps.o and stats/pokedex/entries.o
split some more and recomment more home asm
recomment battle vars
constant enumeration
macros come first since theyre used to define constants
enumerate battle var constants
enumerate pokemon constants
split wram constants out of constants.asm
wram: object structs

these are separate from MapObjects but not enough attributes are defined yet to know how
facing structs and other movement stuff
more credits cleanup
engine/credits_crystal.o
redone landmarks, now with constants
flypoints and spawn points