- First implementation of skinning works. Needs some improvement regarding anim controller and cross fade playback.
- Improved the content pipeline and build system.
- ContentSettings.xml now specifies the content folder instead of cpc.exe / project.
- Implemented "FileGroups" to define file lists. <Options> now only accepts file groups.
- Added the ConsoleHelper class which provides easier Console output.
- Re-implemented the ModelImporter using Assimp.NET (C#).
- Renamed Mipmap to MipmapContent.
- Improved the content pipeline's material system to be flexible. Materials are now a collection of properties.
- Added the ModelProcessor class.
- Changed IndexBufferContent from Collection<int> to Collection<uint>.
- Renamed TextureFace to TextureFaceContent.
- VertexBufferContent can now only be created internally by Exon.
- The AnimationKey structure  is replaced by the Keyframe structure.
- Fixed a bug in IndexBufferSerializer that serialized the wrong type of index size.
- Renamed Mesh.LocalBoundingBox to Mesh.BoundingBox.
- Added a new property to the Model class: IsDisposed.
- Added new effect interfaces: IMaterialEffect, ITexturedEffect, ISkinnedEffect.
- Fixed a documentation error in DataWriter.
- Changed the Length/LengthSquared properties of math classes to methods.
- Removed the exists-check of templates in the SDK installer.