initial commit
* Ordnerstruktur umgestaltet
* more structural changes
* fixed palettes
+ type aliases for D2
+ luajit is statically linked on windows x86
+ BOXFile.entryName(i)
+ BOXFile.numFiles()
+ naive transparency handling in MFBFile
+ logging functions
+ preliminary map handling for testing
* fixed position transformation functions
* completely overhauled SpriteViewer, a lot more info is displayed
+ main.d
+ Animation class
+ more palettes
* reorganized Map class hierarchy
+ tile marker for build mode
+ framerate displaying
+ scrolling/zooming
+ MFBFile can output spritesheet
* fixed Animation code
* improved fps displaying
* improved input handling
+ wrote some Entity classes
* changed MFBFile.opSlice to produce balanced images
+ display mouse position as a test
* replaced Clock with PerformanceCounter
* Map.render tweak
+ some asserts in Animation class
* now uses a tilesheet instead of single tile images
* removed redundant code in MFBFile.readMFB
* several bugfixes for MFBFile to make sprite sheets work
* DSFML's Color struct is now used in OpenBB instead of the custom one
+ class for loading FAT sound banks
+ custom exceptions
* adapted to new DSFML property style
+ the woman is now a DynamicEntity which does the update
+ switching through ambient sounds with arrow keys
+ FATFile.numFiles
+ list with contents of mfb files
+ BOXFile.dump
* changes caused by new DSFML property style
+ video.box test dumping code in spriteviewer
+ GPL license information
* fixups according to the Rect class changes in SFML
* corrected make script
* use new dsfml vector class
+ m10file first working version
moved funcs into class
removed inner struct
inlined __mtInitializeDecoder