Fix to NullPointerException on move back in ActivityStack.

In ActivityTask.moveTaskToBackLocked NullPointerException may occur
when moving back with only current Activity in stack. This due to a
condition that may trigger despite a TaskRecord being null and then
attempt accessing the TaskRecord.mOnTopOfHome variable.

TaskRecord task may be set to null when no resumed activity remain.

Resolved by assuring that flag mOnTopOfHome is instead set to false
for current TaskRecord in case where there are no remaining activities
above home.

The above bug has already been corrected in the following commit,
ada62fca51d314cefe2c5da4e007df5b9abf320d, but it does not set the
cottect value to mTopOfHome for the current taks, see below.

Variable mOnTopOfHome will not be set to false in situations where
stack is of size 1 or less and task is null, perhaps from already
having finished current activity.

To avoid current TaskRecord maintaining value mOnTopOfHome to true
after launching Home this variable is set to false.

Impact should not be major due to correction earlier that makes sure
that there is always a TaskRecord.mOnTopOfHome set to true above Home
activity but if not correctly set for current task still gives a
possibility of bad behavior.

Change-Id: Ie86ad99c188aaa05b0de9d58eaa16c42b6fc4341
Remove T-mobile items not used by new theme engine

Change-Id: I1e9c14e63ec25fdff61cfd2b7b8a05b1e488e558

Conflicts:
	core/jni/AndroidRuntime.cpp
	policy/src/com/android/internal/policy/impl/PhoneWindowManager.java
	services/java/com/android/server/AssetRedirectionManagerService.java

Conflicts:
	core/jni/AndroidRuntime.cpp

Conflicts:
	services/java/com/android/server/pm/PackageManagerService.java

Conflicts:
	core/jni/AndroidRuntime.cpp
New command line tool 'idmap'

Introduce a new tool 'idmap' to handle generation and verification of
idmap files. The tool is modelled on 'dexopt', and is intended to be
used similarly, notably by 'installd'.
See cmds/idmap/idmap.cpp for further documentation on 'idmap'.

Note: this commit is interdependent on a commit in project build/ to add
'idmap' to PRODUCT_PACKAGES.

Note: the changes to androidfw are only stubs. The actual implementation
will be provided in Runtime resource overlay, iteration 2.

Change-Id: I7131b74ece1e46c8a9c0a31d103e686aa07da2bb
Runtime resource overlay, iteration 2

Support any number of overlay packages. Support any target package.

UPDATED PACKAGE MATCHING
------------------------
In Runtime resource overlay, iteration 1, only a single overlay package
was considered. Package matching was based on file paths:
/vendor/overlay/system/framework-res.apk corresponded to
/system/framework-res.apk. Introduce a more flexible matching scheme
where any package is an overlay package if its manifest includes

    <overlay targetPackage="com.target.package"/>

For security reasons, an overlay package must fulfill certain criteria
to take effect: see below.

THE IDMAP TOOL AND IDMAP FILES
------------------------------
Idmap files are created by the 'idmap' binary; idmap files must be
present when loading packages. For the Android system, Zygote calls
'idmap' as part of the resource pre-loading. For application packages,
'idmap' is invoked via 'installd' during package installation (similar
to 'dexopt').

UPDATED FLOW
------------
The following is an outline of the start-up sequences for the Android
system and Android apps. Steps marked with '+' are introduced by this
commit.

Zygote initialization
   Initial AssetManager object created
+    idmap --scan creates idmaps for overlays targeting 'android', \
           stores list of overlays in /data/resource-cache/overlays.list
   AssetManager caches framework-res.apk
+  AssetManager caches overlay packages listed in overlays.list

Android boot
   New AssetManager's ResTable acquired
     AssetManager re-uses cached framework-res.apk
+    AssetManager re-uses cached 'android' overlays (if any)

App boot
   ActivityThread prepares AssetManager to load app.apk
+  ActivityThread prepares AssetManager to load app overlays (if any)
   New AssetManager's ResTable acquired as per Android boot

SECURITY
--------
Overlay packages are required to be pre-loaded (in /vendor/overlay).
These packages are trusted by definition. A future iteration of runtime
resource overlay may add support for downloaded overlays, which would
likely require target and overlay signatures match for the overlay to
be trusted.

LOOKUP PRIORITY
---------------
During resource lookup, packages are sequentially queried to provide a
best match, given the constraints of the current configuration. If any
package provide a better match than what has been found so far, it
replaces the previous match. The target package is always queried last.

When loading a package with more than one overlay, the order in which
the overlays are added become significant if several packages overlay
the same resource.

Had downloaded overlays been supported, the install time could have been
used to determine the load order. Regardless, for pre-installed
overlays, the install time is randomly determined by the order in which
the Package Manager locates the packages during initial boot. To support
a well-defined order, pre-installed overlay packages are expected to
define an additional 'priority' attribute in their <overlay> tags:

    <overlay targetPackage="com.target.package" priority="1234"/>

Pre-installed overlays are loaded in order of their priority attributes,
sorted in ascending order.

Assigning the same priority to several overlays targeting the same base
package leads to undefined behaviour. It is the responsibility of the
vendor to avoid this.

The following example shows the ResTable and PackageGroups after loading
an application and two overlays. The resource lookup framework will
query the packages in the order C, B, A.

        +------+------+-     -+------+------+
        | 0x01 |      |  ...  |      | 0x7f |
        +------+------+-     -+------+------+
            |                           |
        "android"                Target package A
                                        |
                       Pre-installed overlay B (priority 1)
                                        |
                       Pre-installed overlay C (priority 2)

Change-Id: If49c963149369b1957f7d2303b3dd27f669ed24e

Conflicts:
	packages/SystemUI/src/com/android/systemui/statusbar/phone/PhoneStatusBar.java

Conflicts:
	services/java/com/android/server/pm/PackageManagerService.java

Conflicts:
	core/java/android/app/ContextImpl.java
	services/java/com/android/server/pm/PackageManagerService.java
Runtime resource overlay, iteration 2, test cases

Add automated test cases for runtime resource overlay, iteration 2.

The test cases are a mixture of 'adb shell' commands and regular
instrumentation tests. The device is rebooted between tests to setup
different overlay scenarios for framework-res.apk.

To verify Runtime resoure overlay, iteration 2, run
    $ frameworks/base/core/tests/overlaytests/testrunner.py

For a list of supported options, run
    $ frameworks/base/core/tests/overlaytests/testrunner.py --help

Change-Id: I692aa1a7ad073efd116b24f9ec7f197dfd65dfef
bootanimation: performance/speedup enhancements (squashed from CM10)

bootanim: Don't cache textures if they're expected to use a lot of VRAM (rmcc)
https://github.com/CyanogenMod/android_frameworks_base/commit/14f9eecd3f543a25c4a2053d6155a9396a777a3a#cmds/bootanimation

bootanimation: performance enhancements (turl)
https://github.com/CyanogenMod/android_frameworks_base/commit/e6b54405aa70d7503a114d9c90ef7518abdd7133#cmds/bootanimation

bootanimation: fix usage of LOGW (intervigilium)
https://github.com/CyanogenMod/android_frameworks_base/commit/e45cf7d232490f44aecf8f2447220a8b5ace4c10#cmds/bootanimation

bootanimation: allow using RGB565 instead of ARGB8888 (tpruvot)
https://github.com/CyanogenMod/android_frameworks_base/commit/204282870a9c69b04ad5ddecd73fafbd7996cbc0#cmds/bootanimation

Change-Id: I203fa23f77d1349fb822a7662e2cd3998ba4c814

bootanim: Don't cache textures if they're expected to use a lot of VRAM

bootanimation cached all the textures generated until the animation
was completed.
For Hi-res animations with lots of frames (like the new CM9 anim on
xhdpi devices), this implied using large amounts of video RAM, more
than most devices actually have available, causing the animation to
stall (and in some cases, gralloc to lock up); so if an animation is
expected to use a lot of RAM (rough estimation based on frame size
and number of frames), disable cache entirely and generate the textures
on demand

Change-Id: I157e5cdde2aab1d82d980d77cbedd9f127c83a1d

Conflicts:

	cmds/bootanimation/BootAnimation.cpp

bootanimation: performance enhancements

This patch implements two simple performance enhancements, which
might benefit devices. They are completely opt-in by setting
the following variables.

  * TARGET_BOOTANIMATION_PRELOAD: will preload the bootanimation
    zip to memory; this is handy on devices where the storage
    might be slow. By preloading it, we get quick access to the
    zip file, and the animation doesn't stutter.

  * TARGET_BOOTANIMATION_TEXTURE_CACHE: allows maintainers to
    force texture cache on/off.

Also fixes the sign warnings related to int / size_t comparison

Change-Id: Ie92d1b0aa90b43ba39c368a2a33657a60c3a64b5

Conflicts:

	cmds/bootanimation/BootAnimation.cpp

bootanimation: fix usage of LOGW

Change-Id: I1d59df9f44f414d80058a532644cbbb40e22c701

bootanimation: allow using RGB565 instead of ARGB8888

RGB565 uses considerably less memory, and together with texture
cache, it allows us to offer a really smooth bootanimation on
not so powerful devices.

Change-Id: I9da8fd7e6a587b5895519dd0983ec9b8f676771b
Fix a variety of small publicly-reported bugs.

Possible NULL dereference in cmds/bootanimation/BootAnimation.cpp.
https://code.google.com/p/android/issues/detail?id=61556

Missing fclose in core/jni/android_os_Debug.cpp.
https://code.google.com/p/android/issues/detail?id=61546

Bad loop guards in core/jni/android_util_Process.cpp.
https://code.google.com/p/android/issues/detail?id=61557

Assignment to wrong variable in libs/androidfw/AssetManager.cpp.
https://code.google.com/p/android/issues/detail?id=61560

Missing delete[]s in libs/androidfw/ObbFile.cpp.
https://code.google.com/p/android/issues/detail?id=61549

Leaks on error in tools/aapt/Images.cpp.
https://code.google.com/p/android/issues/detail?id=61552

Two missing fclose calls in tools/aapt/Resource.cpp.
https://code.google.com/p/android/issues/detail?id=61553

Missing fclose in tools/aidl/aidl.cpp.
https://code.google.com/p/android/issues/detail?id=61554

Change-Id: I5820f3824e72d07a9acb776cf0af3e7443f5694a
Freeing frame map

FileMap memory is never released until application exit

Release it now as the texture is already loaded and the memory
used for the packed resource can be released.

Change-Id: Id08a1e466337b3a0179684eb6a444e18147ee343
New Theme Engine [1/6]

[Summary]
Took the T-mobile theme engine, replaced redirection mechanism with a modified Sony idmap and then extended the feature set.

The new theme engine allows the following:
1. Simple creation of themes by compiling on the device
2. System level icon packs.
3. Font packs
4. Swappable boot animations
5. Lockscreen wallpaper
6. Alarms
7  Of course all the things the previous engine could do including skins, ringtones and
notifications. There is also legacy support for old themes.

[Theme Format]
For the time being themes are APKs with all theme elements in the assets folder. Since these resources
are compiled at runtime there is no reason we can't change it to a zip but creating an APK is well
understood by themers.

The directory structure looks like this:

AndroidManifest.xml
src/
res/
assets/
  boot-animation/
  fonts/
  icons/
    res/ (note: same dir structure as res/ in trebuchet icon packs)
  wallpapers/
  ringtones/
  notifications/
  alarms/
  overlays/
      [target-pkg-name1]
          res/
           drawable/
           drawable-hdpi/
           ...
           layouts/
           xml/
      [target-pkg-name2]
          res/

Where [target-pkg-name] is the package of the app you are trying to overlay. For example, to overlay
facebook's app you would make a directory under overlay called "com.facebook.katana". For frameworks
resources use the target name "android".

Under each target pkg is a res/ folder which follows the same format as a typical APK's res/. During
install time AAPT will actually compiling these res/ folders individually.

There are also non-overlay folders like boot-animation, wallpaper, fonts etc.

A theme APK is identified by meta-value data in AndroidManifest.xml. Here is an example:

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.me.andytheme2"
    android:versionCode="1"
    android:versionName="1.0" >
    <uses-feature android:name="org.cyanogenmod.theme" />
    <meta-data android:name="org.cyanogenmod.theme.name" android:value="My Blue Theme"/>
    <meta-data android:name="org.cyanogenmod.theme.author" android:value="John Doe" />
</manifest>

By using meta-data we do not require special new tools.

[Changes to PackageManagerService]
During install time PackageManagerService will scan meta-data values in the manifest. If it finds
a meta-data name of "org.cyanogenmod.theme.name" then it will assume the APK is a theme and mark it as such.

Then PM will find all overlays from the theme. For each overlay target it will generate a resource table
and an idmap via Installd. Aapt will also run to compile 9patch and xml files. The new restable, idmap, and compiled resources
are stored under /data/resource-cache

[Changes to aapt]
Aapt has been extended to read zip entries and accept file descriptors to work with installd.

[Changes to frameworks/core]
Most of what TMO has done already here for runtime theme changes is kept so most changes
are simply plumbing to make Sony's overlays work at runtime. Additionally changes were made
to TMO classes to support mix n match better.

[Changes to libandroidfw]
Sony's idmap concept is one overlay apk -> one target apk, but themes support multiple target apks. So
most of the changes here are for support this. Also we support runtime overlay changes so functionality
had to be added to add/remove to the resource table during a configuration change.

[Security]
We run aapt in reduced priveledges via Installd. At the moment however a theme can overlay any resource. This
includes strings and layouts so any malicous theme could cause serious crashes to the device.

[See Also]
frameworks/native
external/skia
build
vendor/tmobile/providers/ThemeManager
vendor/tmobile/libs/com.tmobile.themes

[Contributors]
Andrew Mast <andy@cyngn.com>
Clark Scheff <clark@cyngn.com>
Special thanks to the T-Mobile theme team. This would not be possible without their efforts.
Special thanks to Mårten Kongstad and the rest of the Sony team for their work in idmap.

Change-Id: I812a3757bdb56c429b5870ff922485439ae00f8d

Conflicts:
	core/java/android/app/ContextImpl.java
	core/java/android/content/Context.java
	packages/SystemUI/src/com/android/systemui/statusbar/phone/NavigationBarView.java
	packages/SystemUI/src/com/android/systemui/statusbar/phone/PhoneStatusBar.java
	packages/SystemUI/src/com/android/systemui/statusbar/policy/KeyButtonView.java
	policy/src/com/android/internal/policy/impl/GlobalActions.java
	services/java/com/android/server/SystemServer.java
	services/java/com/android/server/am/ActivityManagerService.java

Conflicts:
	core/res/AndroidManifest.xml

Conflicts:
	core/java/android/app/ContextImpl.java
	core/java/android/content/Context.java
	core/res/AndroidManifest.xml
	packages/SystemUI/src/com/android/systemui/statusbar/phone/PhoneStatusBar.java
	packages/SystemUI/src/com/android/systemui/statusbar/policy/KeyButtonView.java
	policy/src/com/android/internal/policy/impl/GlobalActions.java
	services/java/com/android/server/InputMethodManagerService.java
	services/java/com/android/server/SystemServer.java
	services/java/com/android/server/pm/PackageManagerService.java

Conflicts:
	core/java/android/app/ContextImpl.java
	core/java/com/android/internal/os/ZygoteConnection.java

Conflicts:
	core/java/android/app/ContextImpl.java
	core/java/android/content/Context.java
	core/jni/AndroidRuntime.cpp
	packages/SystemUI/src/com/android/systemui/statusbar/phone/PhoneStatusBar.java
	packages/SystemUI/src/com/android/systemui/statusbar/policy/KeyButtonView.java
	services/java/com/android/server/InputMethodManagerService.java
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