Fix vlj's profiler code, only worked in single player
Also export GPU markers to CSV
Fix potentiel crash
Fix skybox generation with non square textures
Forget to add Tangent/BiTangent with pre 330
First destroy the window, then restore resolution.

This may solve some possible issues with WM fullscreen.
Add Tangent/Bitangent in instanced object shader.
Do not use srgb fbo if ubo workaround is enabled.
Use stream storage for ubo