Water/Lava Bound AI Improvements
Water/lava bound mobs will now try to actively search for water if they don't have a known spot to go to, they will also sometimes search for and remember closer bodies of water/lava to go to if quicker.
I've tidied away an old AI control method for a more integrated one for stopping them from attacking when suffocating too, should make no difference but looks nicer.
This will need to be tested to make sure it all works fine and that it doesn't impact performance, it sould a the update rate is very low and the search isn't very demanding.