- Updated Car prefabs
 - Bug Fixed Octopus controller
 - Bug Fixed object instantiation
 - New algorithm for difficulty multipliers
 - UIMainMenu converted to new Unity UI
 - LeanTwean plugin added for smooth moving
 - Added new button textures
 - Added new matching fonts
 - Updated scene with new Unity GUI
 - Added Back and Next button logic.
 - Updated High Score menu, Pause menu, main
 - Score scripts updated with new Unity UI
 - Changed php urls for adding scores
 - Cleaned up scripts, extracting all UIToolkit stuff from scripts
 - Main menu Header and Image custom animations
 - Current Menu type added
 - High Score UI added to the scene
 - High Scores scripts updated to work with new Unity UI
 - How to play scripts and sprites added
 - Enemies will now spawn in the how to play menu
 - Thumbs up and down icons added above enemies
 - UIDefault made for abstracting of the menus
 - Refactored UI scripts, making every UI script child of UIDefault
 - Updated methods from UIDefault so window can be scaled on runtime
 - Added a panel for score and score to beat labels
 - Generic Singleton Class added
 - Moved all the prefabs to their own game folder
 - Started beginnings of new Memory minigame
 - OctoMemory excercises made for Graad 1 and Graad 3
 - Scriptable object made for the excercises
 - Level Cleared methods made for when an excercise is done
 - Sprites added of Graad 1 and Graad 3
 - Particles added for Collisions in octorun and bonus stars
 - Audio Manager added
 - Level Cleared methods made for Octory
 - Bonus multiplier added to Octory
 - Sound Effects added to Octory
 - How to play Octory methods and UI stars made
 - Compressed al the sounds and moved them out of the Resources folder for much smaller filesize of the game
 - Custom ItemDatabase inspector added
 - Fixed bug where player id was still 0 when no id was found
 - DebugManager added
 - Added gametype to Itemdatabase and updated Deck and Table scripts
 - Changed animations of slot with delegates so right animation could be played with right gametype
 - Added multiplier animations to UIMemGame script
 - Added How to play logic with cpu player in mind
 - New minigame: OctoArranger
 - Dragging methods added and collision added for the minigame
 - Refactored old Slot code into interface ISlot
 - Refactored all the ArrGamemanager references to MemGamemanager, because of same code
 - UI added to arranger mini game
 - Added a how to play for the arranger mini game
 - IDeck interface made for the 2 decks
 - MemGamemanager methods updated for the arranger game
 - Refactored some methods in ArrTable for going to the right panel
 - Beginnings of new mini game Puzzle added
 - Table setup, scramble and position validating added
 - Added gameplay methods
 - Added move animation/snapping methods
 - Added end game particles effects
 - Added coordinates for the pieces to check where they have to go and which id they have
 - Added puzzle database data into puzzleTable
 - Added SriptableObject PuzzleData
Merge branch 'feature/tai_dev' into develop