broke draw() because it refers to single enemy, but we need enemiES
testing that shouldve gone into a branch
commiting before breaking more stuff
have enemies list somewhat workign and accessible, keep going
Danan intervention, draw will now take no params, need to move UpdatePlayerPos to level.cs
Moved DidUserMoved to level class, draw takes no params, good, now need to get enemies
abstract methods out, about to alter/drop enemy table, commiting before its done
only have one initial enemyDB insert, not whave to figure out reading it to draw
about to embark on totally readjusting how levels are drawn, new branch time
Merge branch 'master' into drawBrokenOut