A little modification for multiple viewers. New example with two canvases two viewers
Use models with materials and textures to verify that shader generation is working ok
Added canvasWith and canvasHeight as View member variables
Fixed shader generator example
Avoid to assign a less than 1 to canvas.width or canvas.height, because the viewport becomes unusable when restoring from size zero
Merge remote-tracking branch 'upstream/develop' into multiple_viewers
Update to latest develop
Merge pull request #183 from jtorresfabra/multiple_viewers

A little modification for multiple viewers. New example with two canvase...