Merge pull request #1 from CSUNProjectAnarchy/master

requesting updates
The code is there and it compiles but breaks when you try to add any entity for reasons unknown.

The static addSphere, addBlock, and addRagdoll methods were changed to non-static to work with the new stack (necessitating other edits).

As a test I changed the control for addSphere to instead removeLast, as I didn't want to try to add to the UI.

The new classes as EntityStack and StackNode.  They have yet to be properly unit tested, but they are relatively simple.
IT WORKS NOW!

RemoveLast() is now keyed to the former addCube() button until the UI can be updated.
Merge pull request #24 from EricMeissner/master

Track and remove entities using a stack
Fixes Android Compile error

There was an error with missing methods when building android. It has
been fixed.
Merge pull request #25 from CSUNProjectAnarchy/Add-Android-Manifest-File

Fixes Android Compile error
Merge pull request #1 from CSUNProjectAnarchy/master

getting latest update
Exported ToD
Merge branch 'Stack_Cubes'
Merge pull request #1 from CSUNProjectAnarchy/master

Updating my fork
Merge pull request #2 from CSUNProjectAnarchy/master

getting the latest update from master
Merge pull request #1 from CSUNProjectAnarchy/master

getting latest update
update menu, working
Merge pull request #2 from robotlos/Menu

update menu, working
Merge pull request #3 from robotlos/master

latest menu update from corlos
Completed stacking cubes
Controller Switch + Switch Scene

Implemented switching scene and controller. Not fully implemented but it
should be done by those creating the files moving forward. It is also
ready for the back button
Back Button implemented

Added back button functionality. Currently in main.cpp's Run loop.
Main Menu updated.

Scene buttons are now created in C++ under MenuHandler.cpp
This way the texts are created according to screen size and are always
centered. I'm considering making them images instead.
Bigger Fonts

Edited Menu System XMl, created Comic Sans font.