Created seeking enemy. You can now die from bombs
Updated seek rate
Updated bomb to allow for multiple bombs also cleaned code
Added entity class and refactored enemy
Refactored player code to use entity
Updated player calls and tweaked ai
Added enemy respawn
Enemy spawns on load
Converted enemy code and added kills and deaths count
Restructure
Restructure
Restructure
Can compile
Fixed maze render issue
Updated dead message
alpha 2.0
alpha 2.0 release notes