Got vgstation13 colored lights rewrite working here.

Conflicts:
	code/__HELPERS/game.dm
	code/__HELPERS/logging.dm
	code/controllers/_DynamicAreaLighting_TG.dm
	icons/effects/effects.dmi
Shortened helper procs a little.
Made lights look fancier with blend modes

Conflicts:
	icons/effects/effects.dmi
Nextgen lights #1: supermatter
Now it glows with yellowish tint, getting brighter as damage level rise.

Conflicts:
	code/modules/supermatter/supermatter.dm
Changes paint tile coloring to use color var, less icon procs.
Nextgen lighting #2: Lights
Can paint light tubes and bulbs with paint and stick in sockets to get colored lights.
Shortened helper.
Added new helper for alternative mixing.
Forgot to commit the icon file.
Changed color mixing to use weighted average instead of addition. Should help against values reaching FF too fast.
Adjusted color mixing helper to use inbuilt procs.
Nextgen lights #3: Fire
Fire now emites colored light, pretty rad.