Another patch to levelDIrector: addTMXLevelDirectly now can overwrite data.
Monkey-patch for a strange bug...
Patch to make the renderer handle negative offsets correctly.
Monkey-patch for trees in GiK games (their tiles are bigger than map's tiles).
Optimized me.Rect constructor (this makes TMX map loading roughly 2x faster!).
An optimization: me.Tile constructor doesn't call me.Rect constructor and instead does its job. It breaks OO principles, but makes level loading considerably faster.