Terrain gen works totally correctly!

The seam down the diagonal was apparently because of the way GLRenderer
was displaying it. I just switched to a 2d int array instead of a 1d
byte array. I thought the problem was in terraingen and was debugging
functional code for like 2 fucking hours.
Merge branch 'master' of https://github.com/ecsmith/Random-OBJ-Generator

Conflicts:
	CMPSCI 473 - Intro to Computer Graphics/src/GLRenderer.java