Fixed up the simulation stats and had them start displaying
Added energy and signal displays. They still need labels though..
Added the signal labels
Change the species algorithm. Now it's actually based on parentage, not on mutations or brain types
Refactored the metrics in the simulation to emit per hash not per species. It compiles but i haven't tested it. I also need to modify the UI to consume all this and perform the species differentiation based on the hash.