Replace 'deny' with 'accept' for each ipAuthorize
ServerCommand call hook clean up (easier to add support for other versions)
disableGlobalPlayerCollision support for 1.0
ServerCommand support for 1.0 and 1.2 (untested)
Fix segmentation fault (it displays the new message correctly now)
fix bad command byte because the new data length was too long
remove 2 chars from part after deny. (because accept is 2 chars longer)
copy new data instead of replacing
replace 'deny' with 'demo' (now you need to set fs_restrict in cod to allow the deny players)
In the ServerCommand replace 'fs_restrict' with 'sv_cracked'. (1.3 only)
cvar check before replacing deny with replace (untested)
added support for 1.0 and 1.3 (untested)
fixed Cvar_VariableValue
created function to replace fs_restrict with cracked
added lastmsg in gsc_player (can be used for detecting fake clients)
hook the call of Cmd_Argv in SV_AuthorizeIpPacket instead of call of SV_ConnectionlessPacket.
Find map iwd when d3pbsp can't be found in loaded files
IWD check in download (1.0)
Cmd_RemoveCommand
add IWD check for 1.2 and 1.3
Merged with master

Added MANYMAPS-support functions
Added BG_PlayAnim for CoD2 1.2 (testing)
added FS_LoadDir support for 1.0 (untested) and 1.3.
return accept instead of replacing deny with demo.
setbounds