bugfix #1066 

texcoord connector on the vertexshader to avoid link time error
make override processVert on SpecularMap feature
fixed also on DirectX
virtual processVert also on directx
Merge branch 'development' into noDiffuse_bug
Merge branch 'noDiffuse_bug' of https://github.com/Azaezel/Torque3D into noDiffuse_bug

Conflicts:
	Engine/source/shaderGen/GLSL/pixSpecularGLSL.h