gia ;_;
Removed the need of the input and output object for the machinery of mining.
They will now use the input_dir and output_dir vars.
Seedy dealings in Seedy places, Adds the Poker_table (Sprites by Nienhaus)
Craft Poker tables with wooden tables and Astroturf(grass)
Fixes Kaze's Suggestion
Standardises the fuck out of Table attackby's (NO COPYPASTA ANYMORE YAY)
Adds a new proc which does the above.
Implements Gia's Superior Idea.
fixes some directions on Nienhaus's sprites
changes strings to paths on the mining machinery code
Changed the telecomsat z level's "AI Satellite Teleporter Room" a bit. You can now actually build a teleporter there (You will need to build an APC first, materials are avaliable right off the bat.)
Adds attack logging to learning spells from one time use spellbooks and casting of spells.
Makes the big red button only spawnable by nuke ops.

Fuck having rounds ruined in the first 30 seconds by people throwing a bomb at genetics and pushing the button, and then spamming it since, due to it being Double Agent, every other agent is also buying bombs.
Adds logging to emagged borgs using their stun arm.
Fixed justicebot
Makes it so that the button is only in nuke-ops, and the bombs are NOT in double agent.
Explosion Optimizations

Implements a trange that internally checks only turfs and thus less
intensive.
small fixes
Ninja Death Tweak

THE CODE NO LONGER CHECKS IF THE MOB IS A NINJA EVERY TIME SOMEONE DIES

NINJAS GET EXPLOSIVE IMPLANTS TO DUPLICATE THE OLD FUNCTIONALITY

YES I'M MAD
Made the follow verb less buggy.
Removed duplicated code.
Changed blink to only spawn a single static smoke cloud.
Fixed blink not triggering the AI turrets.
Updated MetaStation.v38S.dmm to MetaStation.v39A.II.dmm
*Overhauled a lot of the crew quarters areas.
*Updated clown shuttle to current BoxStation variant.
*Updated tcommsat z-level teleport to current BoxStation variant.
*Swapped locations of tech storage and auxiliary tool storage.
*Added another lightbulb to the west side of the cryo room.
*Added a reclassification board to robotics.
*Added robocop, quarantine, safeguard, and T.Y.R.A.N.T. boards to the AI Upload.
*Added a bucket and mop to medbay.
*Added a teleport beacon to mining.
*Added Wags-His-Tail to the janitorial closet.
*Added fore, aft, starboard and central teleporter beacons to the station.
*Added a sink to virology.
*Added a PDA cartridge dispenser to the HoP's office
*Added a coin-press to mining.
*Added tower-cap seeds to the garden.
*Added stools at the kitchen hatch.
*Fixed shield generators in engineering secure storage starting bolted to the ground.
*Fixed new toxins filter being dense (you can now walk over it) and moved it slightly.
*Fixed HoS office blast doors not being dense (you can no longer walk over them).
*Fixed incorrectly aligned tiles in research.
*Fixed missing hazard plating east of kitchen/botany.
*Fixed layer var of the PANDEMIC, beakers shouldn't appear below it now.
*Fixed incorrect belt type in a locker in maint, it is now a regular tool-belt.
*Fixed unconnected air vent in the unisex showers.
*Fixed duplicated bulb in janitor's closet.
*Moved the captain's spare ID from their desk to their quarters.
*Moved lighting around in the bar to try and make it darker and seedier.
*Moved the fire alarm under the status display in cargo office.
*Removed gag from theatre storage.
*Removed a table under the MiniSat borg charger that was blocking it.
*Removed access requirements for the mining shuttle computer.
*Adjusted the bridge slightly.
*Adjusted blast door button in nuke-op shuttle so it can be used from outside too.
Boxstation update

Phew, this one hits a few things:
Removes the now-unnecessary input/output landmarks for mining equipment.
Replaces the instances of turf/simulated/mineral (which do not create ores) on the asteroid with turf/simulated/mineral/random.
Replaces the bloated toxins test area, with the one trialled on Metastation.
HoP office and Away Mission area equipped with shutters, inspired by Metastation.