Actually fix plum trees dropping apple saplings (Only newly generated trees will be affected)
There are no fruit trees with 2x2 trunks.
Rework tree chopping logic for much greater reliability. (Tested extensively, no crashes. Occasional floating leaf nodes with giant acacia trees, singleton floating leaf blocks from large kapoks)
Merge pull request #462 from upthorn/choplogic

Rewritten tree felling logic.
Wolves won't despawn like enemies.
Fixed incorrect ItemMeal cast in FoodPrep. Renamed TileEntityFoodPrep to TEFoodPrep for consistency. (The remaining TileEntites with the old naming convention will be renamed as they are changed in the future.)
Merge branch 'master' of github.com:Deadrik/TFCraft
Fixed some food prep validation and made food item classes more generic.
Previously generated plum trees will now drop plum saplings (so long as they still have plum leaves)
Reverted change that would pop up a forge warning message for players who have worlds from before this patch.
Fix blast furnace being unlightable with 1-tall chimneys
Merge remote-tracking branch 'remotes/origin/master' into plumfix_mergeable, resolving conflict
Merge pull request #464 from upthorn/plumfix_mergeable

Plumfix mergeable
Merge pull request #465 from upthorn/misc_fixes

Misc fixes
Sweeping change to how item temperatures are handled. Instead of using actual temperatures, all heatable items now store a short which tracks how long it has been cooking. This equates to the old temperature and to the end user little should be different other than perhaps cooking times. Because this is a short, the rate of temp change is now based on ticks instead of some complex math. This is far easier to manage for us on the back-end.
Added heat info for rich/poor ores
Adjusted a few heat values
Horses should no longer use vanilla AI except where appropriate.
Inedible food should no longer play the eating animation.
Added some null checks to worldgen