Removes the ventcrawl verb, all ventcrawlers are still ventcrawlers and can use ventcrawling with the alt click. This is simutaniously less buggy and far easier to do on the fly.

The meat of ventcrawling is now stored in the vent pump, meaning anything can ventcrawl if it has ventcrawling on.

Ventcrawling 0 is no crawling, Ventcrawling 1 is naked crawling, Ventcrawling 2 and above is always crawling.

Yes you can var edit humans to be able to ventcrawl with this, great if you want to reenact diehard!

Simple animals that logically should fit in a vent can now ventcrawl. Note that this only is relevent for player controlled simple animals (staff of change/badminry), it won't be used by the mob AI.
Always forget to add the DME
Redo of jitteriness and dizziness.
Fixes #2923
Woops fucked up Tourette's
Also screwed up an examine bit.
Classy Outfits

Adds formal uniforms, a black tango dress, and a professional black suit
(with added Memorizer for maximum CIA spookyness). To do: make this
stuff orderable from cargo, and add some of it to the lawyer's closet.
Cleaned out some now obsolete comments
Makes fancy items obtainable.

Adds a formal-wear crate, makes lawyers have laceup shoes, adds a better
sprite for the memorizer, adds the formal uniforms to each job's closet,
and fixes a typo in the object name of the black jacket. [FORMALNESS
INTENSIFIES]
Item sprites!

Adds generic item sprites to all items added.
Increases cuffing speed to match secborgs, help with shorter stuns
Made chained orange shoes not useless, can't take them off yourself
Adds a Dissonant Shriek power for changelings that causes an EMP.
Test one
Whoops
Okay I think this is good now.
Formatting.
Optimizes /obj/New() by removing access generation

Previously, every single /obj would parse the req_access_txt and req_one_access_txt strings when it was created, and turn them into a list of numbers for the access system.
This is now done the first time check_access() is called, so only objects that actually use the system will have the lists generated.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
More suits, and more fixes.

More suits by Nienhaus, and a few fixes for the contents of lockers.
Also added a dermal armor patch to the Captain's locker, for added head
protection without the downside of helmet-hair.
Automerge fix
Fixing the conflicts preventing an automerge.
Autodrobe fix

/me gives fleure a long, 1000 yard stare