New faction system

These changes are due to what I believe to be flaws in the existing faction system.

The basic explanation of my proposed system is:

- each char can earn/lose personal faction with each faction witha  range of +1200 to -3000
- racial/class deity adjustments apply on top of that for a total.

From a few discussions I've had online and drawing from personal experience I believe this is much closer to live that what we have today.

The current scheme's personal faction is limited by an over-arching +1500/-1500 range.  That range, when combined with the racial/class/deity bonuses doesn't yield an effective system.    There are also bugs in that range currently.

I started two posts in the community to discuss this.

One in http://www.eqemulator.org/forums/showthread.php?t=38685 which doesn't say much more than this thread and one over at PEQ http://www.peqtgc.com/phpBB3/viewtopic.php?f=1&t=15006 which got some input and discussion.

Read the PEQ one for more details on why I am asking for these changes.

I understand that changing the faction system might create angst to existing servers.  I'd be happy to resubmit changes that onoly use this system if a new Rule is set. 

I do, however feel, that the new system is a step in the right direction.