New level, modified menu

enemies.add(new Enemy_Shield(this, 150, 315));
enemies.add(new Enemy_Archer(this, 54, 377));
enemies.add(new Enemy_Archer(this, 35, 484));
enemies.add(new Enemy_Archer(this, 227, 333));
enemies.add(new Enemy_Archer(this, 35, 114));
enemies.add(new Enemy_Archer(this, 262, 110));
enemies.add(new Enemy_Shield(this, 99, 195));
enemies.add(new Enemy_Shield(this, 213, 195));
makeWall_Rectangle(105, 279, 15, 120, true, true);
makeWall_Rectangle(180, 280, 15, 120, true, true);
makeWall_Rectangle(-22, 565, 143, 16, true, true);
makeWall_Rectangle(105, 461, 15, 120, true, true);
makeWall_Rectangle(180, 565, 143, 16, true, true);
makeWall_Rectangle(180, 460, 15, 120, true, true);
makeWall_Rectangle(263, 571, 61, 76, true, true);
makeWall_Rectangle(-9, 572, 47, 33, true, true);
makeWall_Rectangle(262, 321, 47, 60, true, true);
makeWall_Rectangle(262, 400, 47, 60, true, true);
makeWall_Rectangle(262, 481, 47, 60, true, true);
makeWall_Rectangle(-7, 253, 102, 41, true, true);
makeWall_Rectangle(207, 253, 102, 42, true, true);
makeWall_Rectangle(-55, -45, 425, 84, true, true);
makeWall_Circle(225, 38, 56, 1, false);
makeWall_Circle(74, 38, 56, 1, false);
makeWall_Rectangle(216, 224, 89, 54, true, false);
makeWall_Rectangle(241, 200, 29, 77, true, false);
makeWall_Rectangle(10, 224, 79, 54, true, false);
makeWall_Rectangle(35, 200, 29, 77, true, false);
makeWall_Rectangle(0, 284, 111, 72, true, false);
makeWall_Rectangle(0, 502, 114, 101, true, false);
makeWall_Rectangle(-7, 585, 46, 35, true, false);
makeWall_Rectangle(235, 637, 71, 35, true, false);
makeWall_Rectangle(72, 637, 73, 43, true, false);