Debugging Cyborgs during Construction

-Using a multitool on a completed cyborg body before inserting the MMI will allow you to set various settings to be transferred to the new cyborg mob
-Removed naming via pens. Naming is now done via debugging.
-Allows roboticists to force a module to load
-Allows roboticists to block ai syncinc and law syncing
-Allows roboticists to toggle the initial lockdown and panel lock state

I also rewrote NEO's note on cyborg objectives since he's never going to fix it now. IT'S A FEATURE.
Prevented humans from being able to create a non-malf cyborg during malfunction rounds without a secondary AI to sync to.
added a span class
-Added option to force sync to a specific AI
-Removed option to force a module to load
-Fixed pulsing a cyborg's AI wire not letting it reselect an AI to sync to.
-Resolved Conflicts
Updated robot.dm with latest version from the repo
Some minor fixes
Merge pull request #3144 from Ikarrus/borgdebug

Debugging Cyborgs during Construction