Asteroid/Mining Mobs ver 1

Conflicts:
	code/modules/mob/living/simple_animal/simple_animal.dm
	icons/mob/animal.dmi
Mining Mobs - More mob behavior overhaul, kinetic gun tweaks, etc

Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
	code/modules/projectiles/ammunition/energy.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/special.dm
	icons/mob/animal.dmi
	icons/obj/projectiles.dmi
Added singuloth armor.
More hostile mob work with behavior vars, getting rid of idle_env_destroyer nobody uses it, other tweaks

Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
	code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
Schoolgirl_black jumpsuit should properly display now.
Merge pull request #126 from SamCroswell/master

Random Drug Pills / CentComm tweaks
Merge pull request #125 from alex-gh/schoolgirl_fix

Schoolgirl_black jumpsuit should properly display now.
Merge pull request #124 from alex-gh/singuloth_armor

Added singuloth armor.
Fixes an error with the explosions-deleting-zone-air detection.
Kinetic gun can now break through mining tiles due to the goliath being able to possibly trap you in an unwinnable situation otherwise
More mob behavior vars in hostile animal, added Passtable to hivelord and brood and removed their environment smash

Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
compile fix
Prevents mimes from using the megaphone.
if(user.silent) didn't work. This is the next best thing.
silent is broken as fuck
Removes the message that checks if a mob is silent; silent is just plain broken.
Allows borers to be stealthy
Removes some messages that go to a host when a borer does shit. In a world of validhunters, the borer cannot survive.

Conflicts:
	code/modules/mob/living/simple_animal/borer.dm
Gives Namepick an actual category
Replaced wall_smash in simple_animal with environment_smash, because before, you either tables AND walls, or nothing. If set to 1, smash crate/locker/rack/table, 2 for wallsmash, 3 for rwall smash

Hostile mobs with environment smash will also unbuckle themselves by destroying whatever they're buckled to when angered.

Conflicts:
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/game/objects/structures/tables_racks.dm
	code/game/turfs/simulated/walls.dm
	code/modules/mob/living/simple_animal/hostile/hostile.dm
Merge pull request #127 from SamCroswell/master

Tweaks 'n shit
Fix MONKEYBLOCK
Fix horns, add horn sprite.

Conflicts:
	icons/effects/genetics.dmi
Radio code in say.dm cleaned up, will use all possible radios when sending a message.

Conflicts:
	code/modules/mob/living/say.dm