-fixed scheduler, works now
-added logger
-little bit of refactoring
-introduced node4j 1.9
-get rid of npc-id-integer. npcs name is it's id. also it's lifescript file.
-compiles, but doesnt work anymore. refactoring to do.
-npcs are created according to igog
-npc creation (read: deserialisation) according to igog
-fixed event-dispatching to multiple npcs
-try catch around every thread to not ever miss exc. again
-refactoring: extract stuff from main
-fixed nullptr bug (enqueue in workerthread)
-refactorings
-read and write igog to svg
-fixed weird bug in accessing neo4j involontary try witout catch
-introduced Db wrapper
-at init time, read heightvalues from file because terrain isnt loaded then