Fixing an issue with Internet Explorer while rendering a RenderTargetTexture outside the engine renderLoop.
Merge pull request #177 from nicolas-obre/RenderTargetTextureFix

Fixing an issue with Internet Explorer while rendering a RenderTargetTexture outside the engine renderLoop.
New event for materials: ```onCompiled``` and ```onError```
New VertexData: TorusKnot
Fixing torusKnot
Rename Render[*] files to PostProcessRender[*].
Updating babylonJS.xml
Replacing the eval function by another method in Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.js
Merge branch 'master' of github.com:BabylonJS/Babylon.js into renderPipeline

Conflicts:
	Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.js
	Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderPass.js
	Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.js
	Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.js
Fixing TorusKnot normals
Merge pull request #179 from michael-korbas/renderPipeline

PostProcessRenderPipeline
Fixing collisions cache bug
New option for mesh: ```mesh.showBoundingBox``` to display mesh's bounding box. You can configure back and front color using ```scene.getBoundingBoxRenderer()```. This function returns a ```BABYLON.BoundingBoxRenderer``` where you can define ```backColor```, ```frontColor``` and ```showBackLines```
Updated babylonJS.xml
v1.11
Bugfix getNormal of PickingInfo
Merge pull request #180 from clementlevasseur/patch-1

Bugfix getNormal of PickingInfo
Fixing animations loop
Fixed missing DDS stuff
Port to typescript launched - expect some crashs :)
So far the following files are done:
- animatable.js
- animation.js
- math.js
- boundingBox.js
- boundingSphere.js
- boundingInfo.js
- octree.js
- octreeBlock.js
- smartArray.js
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js

Conflicts:
	Babylon/Animations/babylon.animation.js
First implementation of createScreenshot method (need improvements since if seems to freeze scene rendering on some scenes)