Delete persister when its thread finishes, copy metavoxel nodes on subdivision
so that we'll know that they changed.
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
Some additional comments.
Added grenadeLauncher.js to examples. Sorry in advance for any damage
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
Expose light directions and colors for the avatar list in AvatarManager. Light parameter changes within the script will effect all the avatars currently in AvatarManager.
Beginnings of some metavoxel scriptability, to create some test landscapes.
Took out debug print
Basic falling sand script
Added a brush for the voxel sand script
Coding standard
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
Merge (but don't clear redundant nodes) after reading subdivisions.
Resolve upstrem conflict
Added getVoxelEnclosingPointBlocking and improved sand script
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
disabled SIMD adds in AudioMixer for windows
removed isNan check for _nextOutputTrailingLoudness
forgot unused variable
Create new nodes on subdivision.