Fixed wrong calls priority

Preventing of resets "DrawMode" into false
Show qDebug() data in the dev console
Better resizer box!
New cat logo concept
Update of new logo concept
update of main cat icon
Tiny fix
Rotation table template
Experimental base class for level items

This will help with common using of items without lots of checks
Just a test with arrayApply();
Concept update
Some organizing in the level scene
[Experimental] Transformation function for blocks

It working is not good: sizable -> non-sizable and non-sizable -> sizable blcoks can be wrongly updated, but after file reloading all working correctly with new changes.
Translations refresh
Added indonesian translation template
Cat logo concept update
Block transforming is works!

Also config index capturing code moved into united function
Update of the concept and of the icon
Item data capturing moved into scene's functions:
getConfig_Block()
getConfig_BGO()
getConfig_NPC()
Fixed finding of BGO index
Imrovement and optimization of BGO item