untabify
NEW: Widget pre and post draw python callbacks
NEW: DrawInterface shader/uniform access from python
NEW: widget custom draw example
NEW: buildbot template file (WIP)
NEW: eigen Visual Studio debug helper file
added citation to readme
Update README.md
CHANGE: some refactoring work plus preparation work to support immersive view
mapping
Merge branch 'master' of github.com:uic-evl/omegalib
NEW: configurable eye/view transform functions WIP
NEW: view remapping on canvasmove for cylindrical display
FIX: standard windows resizing/moving on desktops (make sure it works in CAVE2!)
FIX: desktop-based window move
NEW: Widget setEnabled/isEnabled to python API
FIX: brain melting stereo when scripts blocked on first frame (due to stencil buffer initialization between eye drawing
Merge branch 'master' into integration

Conflicts:
	src/omega/DrawContext.cpp
FIX: broken build
FIX BUILD
FIX: ogetcwd returned non-null terminated string on linux
Merge branch 'master' of github.com:uic-evl/omegalib