Moved some struct classes
Renamed some classes
Renamed RTI struct classes once again
Using getPathBuffer where possible
Refactored deserialization code
Fixed readString return type
Improved list handling
Fixed array handling
Cleaned up mesh handler
The size field apparently can be UInt32 as well
Fixed incorrect file check
Added support for compressed meshes
Better material name if there's just one submesh
Cleaned up ugly AssetExtractHandler interface