SCUMM: Manually specify function alignment in ARM assembly.
GRAPHICS: Manually specify function alignment in ARM assembly.
AUDIO: Manually specify function alignment in ARM assembly.
VOYEUR: Fix logical bug related to the computer data and positioning
CONFIGURE: Allow iPhone backend to be build with cctools' as.
FULLPIPE: Implement sceneHandler18and19_showManJump()
FULLPIPE: Implement sceneHandler18and19_boyJumpTo()
FULLPIPE: Implement sceneHandler19_updateNumRides()
AVALANCHE: Implement MainMenu::wait().

Rework other pieces of the engine to fit to it's mechanism.
VOYEUR: Rename some computer fields
AVALANACHE: Rework use of MainMenu.
AVALANCHE: Rework use of ShootEmUp.
TSAGE: Rename savegame header members
TUCKER: Reduce the scope of some variables
TUCKER: Remove some useless modification of sprite state
VOYEUR: Update engine status in header comment
TUCKER: Start renaming struct members to follow coding/naming conventions
TUCKER: Use boolean in place of integer for some members of the Sprite structure
AVALANCHE: Implement Parser::bossKey().

Revise some other parts of the engine during the process.
TUCKER: Some more renaming