fix grunt website, confirmed working
Fix viewport in manual vr distortion path

The viewport now has 1:1 ratio matching the canvas size.
Use old manual vr distortion path in dualcam example (for Cardboard)

When the 'Toggle VR' button is pressed and now WebVR hmd is found, it renders the scene fullscreen with the manual vr distortion path.
With this, you can use this example to watch VR on a Cardboard with a smartphone.
Fix small inconsistencies in Manipulators
Optimize Quaternion multiplication

Allowing mult(a, b, a) to do [a*b] and store in a
Add DeviceOrientation to eventProxy
Add FirstPerson Manipulator for DeviceOrientation
Add Orbit Manipulator for DeviceOrientation
Add Orbit Manipulator for Oculus
Disable DeviceOrientation by default

It isn't always relevant to have it enabled and should be enabled per use-case (Cardboard...)
Removes deviceOrientation debug stuff
Merge pull request #89 from cedricpinson/hotfix/webbuild_fix

fix grunt website, confirmed working
Fix jshint warnings

I was checking with [grunt build] which didn't check as much as [grunt]
Merge pull request #92 from Teybeo/feature/cardboard

Add Cardboard support via DeviceOrientation
Adds getCount function to be consistent with other primitives API
Fix dualcam example

We can't remove the moz prefixed function yet function because the unprefixed one from the 2nd ff build is broken
Merge pull request #94 from cedricpinson/bug/draw-array-lengths

Adds getCount function to be consistent with other primitives API
Fixes shader compilation in IE
Merge pull request #96 from cedricpinson/bug/ie-discard-return

Fixes shader compilation in IE
Merge pull request #95 from Teybeo/bug/fix_dualcam_example

Fix dualcam example