experimental: CCBReader + Sprite Kit extensions (status: compiles without errors)
experimental: loader runs through with sample data (doesn't crash, doesn't create anything either)
SKReader: finally displays some sprites (with missing texture marker at wrong position ... yay)
SK reader: set spriteframe
SK reader finally locates resource files properly, displays sprites with image. Also updated copyright headers.
SK reader: fiddling with scale and anchorPoint
Merge branch 'refs/heads/develop' into convert-reader-to-SK
fix wording on color node descriptions
SK reader reads labels
CCBReader: test (string.length > 0) instead of slower (string isEqualToString:@"")
SK reader: fix color issues, read emitter node (wip)
SK reader: read label, emitter, refactored CCColor with NSCopying, description
fix CCColor componentRGBA crashing on 64 bit
just test project changes
added SKNode plugin
SKNode plugin property defaults changed
improved CCNode description string
fix: test for CG context being nil as per recommendation by Apple (nil context may become a hard error in a future version)
assert when plugin node property name does not exist
added Sprite Kit Node plugins: label, sprite, sprite with color