Trance words silenced

Other players will no longer hear you interacting with your own spell
for:

- Elusion
- Morph
- Illusionary Form
- Create Weapon
- Distill

In addition, Elusion and Rescue now give a message to the room when you
disappear, just to clarify what happened.
local variable defined

error fixed
jof and faction weapon
gaze check for no weapon
artifice changes, other fixes
Reagent Bag

* Reagent Bags now exist. A player can have only one. The reagent bag
cannot be dropped. Any reagents acquired will automatically go into the
bag. Right clicking on the bag will show the contents, and a stack of
reagents can be pulled out for sale or conveyance. Reagents in the bag
will be found and burned by spellcasting. This should significantly
clean up our inventory space.

* Upgraded Holder class GetBulkHold and GetWeightHold to calculate their
bulk and weight whenever they are asked, rather than keeping track of a
property. Deleted the property, so all holder objects will lose
piBulk_hold and piWeight_hold.
Object Information, Resistance System Redo, Sockets

Looking at objects and spells will give you much more information now.

Resistances are now calculated when called.

Sockets can now be put on armor. Resistance gems exist and modify their
resists. Herbutte sells a gem removal tool to take them out of armor.
client changes
Fixes for 104

Strange errors on 104 that I didn't get locally...
Removed duplicate skill damage call
send obj->flags only for objects with icons
Resist Stat Bar fixes

We'll send packets for the resistances one at a time now. Also, we'll
only send the ones you actually have.
Test Sword Description
Trance handling modifyresistance
Radius Enchantment system upgrade

Many things, including items, can now source REs.

REs now handle all their own code. No going through player enchantments.
rewrite totem
remove debug string
Phasing

Phase works with logging off. Your phase time is refreshed if you enter
a safe zone. Nobody can attack you, you cannot lose or gain health or
mana or vigor, and you can't use or drop any items while phased out.

For all intents and purposes, you are a logoff ghost. You will flat pen
accordingly when time runs out.

You will also see much more information using Phase rather than logging
off. In particular, your visual effects get stronger the closer you are
to penning.
No Getting items while phased out

Just to prevent any weird looting tricks :)
Don't count Phasing as a spell in statistics

debug annoyance, and it's not really a spell per se