Transferred placeholder code in EnemyCreatorTool.cs to NetworkManager.cs for Getting the list of available enemies to spawn, Spawning Enemies, and dealing damage. BaseController.cs now handles collisions (if it's the server) and will call NetworkManager.DealDamage() to let the network handle any values it's holding in its list of Enemy/PlayerValues (Since Controllers no longer hold the values for health, but rather the network does). PlayerController.cs now has the ability to take input from cards with the PlayerController.SetCardValues() function (to be used after cards are assigned to players. String values are held for motivation, ability, and handicap, and the cardAbility handed to the PlayerController will set to the last ability of the player. ~Anthony R. For Tasks: https://app.asana.com/0/18791666670950/21368533788452 https://app.asana.com/0/18791666670950/21854032320074 https://app.asana.com/0/18791666670950/21854032320080