rudimentary logic using water heights; add background elevation image (using external hack for now); paus/go buttons
start with less water
add min opacity
add min opacity
more granular canvas; drop two huge blobs of water on the map
code cleanups
add angular app with leaflet map
basic implementation of water model running atop a leaflet map, with elevation information from the simtable elevation server
import patch inspector
tweaks
equalize with min neighbor only when it is smaller
remove waterHeight function; adding in line seems to improve speed a bit
improve logic