Monster Update

Monsters duplicate when they consume soldier.
Monsters change element and stats if enemy consumed is elemental
(changes to opposite type)
Added flexible monster stat scaling for leveling with elemental
advantages.
Healing Implemented
Critical Attack, Critical Defense, and Dodging
Games Stats Update
Merge branch 'master' into john-3

Conflicts:
	Assets/Scripts/MonsterRelated/MonsterScript.cs
	ProjectSettings/Physics2DSettings.asset
Merge branch 'john-3'