Episode 24 Part 2: Directional Lighting
+ added lwjgl libraries to project root, many files make commit changes slow
+ directionalLight added to phongFragment shader, fixed transformProjected variable
+ DirectionalLight and BaseLight wrapper classes added
+ PhongShader implements directionalLight, added uniforms for directionalLight and fixed transformProjected uniform
* size static variable for buffer size increased to 8, fixed bufferOverflowException
TODO: camera-look rotation not functioning
Merge remote-tracking branch 'origin/master'