adding initial files
added some writers
refactoring blendShape geometry caching
refactor morphFrameAnim to use geomCache rather than re kneeting vertices
tested writer of skin mat and geometry
finished memory model write
some more docs and binary save advance
typo on animations
refactor fbxModel to separate data kneeting from buffer send
whoops
started reading the hxd.fmt.h3d.Geometry
adjust for group indexes reading
more binary reading...
add shortcut for texture assets
add geometry ratinance for static meshes as well
add some missing data conversion
moar binary loading many things yet to fix..
...
moar skin fix
added material writer
added skin reader
...
moar...