[MAP] [Config] Security Officer Scaling @ Round-Start

Intended for high-population servers

Open security officer positions scale with population, between 5 slots at ~40 players to 12 slots at ~96 players

Default coefficient is 8, but may be modified (or disabled) in the config.

Extra lockers will spawn if there aren't enough lockers.
Not a bad idea. Hopefully I can get to it before the next freeze however. It's a significantly larger undertaking

Sent from my iPhone

> On Jun 19, 2014, at 8:46 AM, "Alex" <notifications@github.com> wrote:
> 
> In code/game/jobs/job_controller.dm:
> 
> > @@ -189,6 +189,9 @@ var/global/datum/controller/occupations/job_master
> >  	Debug("DO, Len: [unassigned.len]")
> >  	if(unassigned.len == 0)	return 0
> >  
> > +	//Scale number of open security officer slots to population
> > +	setup_officer_positions()
> Make it possible to extend other jobs, you will probably want to make a proc for the job datums which sets up the job.
> 
> —
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