World Looping
TODO:
Handle looping of AI when they are moving
Track AI after they move across a boundary
Looping and Tracking still buggy
Bug Fixes for Tracking
Conversers now loop
Merge branch 'feature/Looping_World' into develop
Merge branch 'develop' of https://github.com/setrapp/Conversation_Drawer-Production into develop

Conflicts:
	Assets/Prefabs/Partner.prefab
Tweaks to partner.
Merge branch 'develop' of https://github.com/setrapp/Conversation_Drawer-Production into feature/closeness
Merged with looping.
Points after unlink, fade, recover, destroy.
Merge branch 'develop' of https://github.com/setrapp/Conversation_Drawer-Production into develop

# By Sam Trapp (7) and others
# Via Sam Trapp (5) and Ben Snyder (3)
* 'develop' of https://github.com/setrapp/Conversation_Drawer-Production:
  Conversers now loop
  Fill head when preparing to overtake the lead.
  Made transparent sprites for conversers.
  Player can automatically follow partner.
  Allow tracer vertices to be gotten while negating zOffset. Made CursorSeek and WaypointSeek subclasses of a new SimpleSeek.
  fixed trail and added basic level layout
  Bug Fixes for Tracking
  Looping and Tracking still buggy
  Moved touchy subject script to touchy subject prefab and added triangle trail script and explosion to the feedback script.
  Removed need for title trigger. Trigger still needs to be removed from partner prefab.
  Fixing waypoint seeking.
  Fixed weird waypoint teleportation.
  World Looping TODO: Handle looping of AI when they are moving Track AI after they move across a boundary
Starting cool event trigger.
Tweaking cool event.
Merge branch 'develop' of https://github.com/setrapp/Conversation_Drawer-Production into feature/closeness

Conflicts:
	Assets/Prefabs/Points/PointsGroup.prefab
	Assets/Scenes/back_and_forth.unity
Tweaks.
...
nothing really
Merge branch 'feature/closeness' into develop