Changed VBSP to check the MOD directory for FGD files specified in gameinfo.txt, in addition to EXECUTABLE_PATH.
Changed VBSP to check the MOD directory for FGD files specified in gameinfo.txt, in addition to EXECUTABLE_PATH.
VBSP now checks all search paths for an FGD file.
Update .gitignore.

Ignore vpc_crc and filters extensions.
Merge remote-tracking branch 'upstream/master'
Replacing CR/LFs with LFs in xcode_ccache_wrapper.

Fixed

error: can't exec
'/Users/ardneran/Documents/Projects/GitHub/source-sdk-2013/*p/src/devtoo
ls/bin/osx32/xcode_ccache_wrapper' (No such file or directory)
Command
/Users/ardneran/Documents/Projects/GitHub/source-sdk-2013/*p/src/devtool
s/bin/osx32/xcode_ccache_wrapper failed with exit code 71

http://www.linuxquestions.org/questions/linux-general-1/bad-interpreter-
no-such-file-or-directory-213617/#post1975207
perl -i -pe's/\r$//;' <file name here>
Added xcode_ccache_wrapper as text to .gitattributes.

This will hopefully prevent file turning into CRLF when someone next
touches it.
Update .gitignore.

Added a few extensions and ignore paths.
Make create*projects scripts work independently of cwd
Merge pull request #196 from jstasiak/callvpc

Make create*projects scripts work independently of current directory
Mark some more files as text.
Fix line endings. WHAMMY.
Fix IceKey.H to be a text file too.
Make .xcconfigs text files too.
Merge remote-tracking branch 'upstream/master'
Added DS_Store to .gitignore.
Merge remote-tracking branch 'upstream/master' into vbsp-fixes.
Updated the SDK with the latest code from the TF and HL2 branches

* Adds support for Visual Studio 2012 and 2013
* VR Mode:
. Switches from headtrack.dll to sourcevr.dll
. Improved readability of the UI in VR
. Removed the IPD calibration tool. TF2 will now obey the Oculus
configuration file. Use the Oculus calibration tool in your SDK or
install and run "OpenVR" under Tools in Steam to calibrate your IPD.
. Added dropdown to enable VR mode in the Video options. Removed the -vr
command line option.
. Added the ability to switch in and out of VR mode without quitting the
game
. By default VR mode will run full screen. To switch back to a
borderless window set the vr_force_windowed convar.
. Added support for VR mode on Linux
* Many assorted bug fixes and other changes from Team Fortress in
various shared files
Merge pull request #147 from alanedwardes/vbsp-fixes

Changed VBSP to check both the EXECUTABLE_PATH and the MOD path for FDG files.
Fix some accidental new-line stomping.