Merge remote-tracking branch 'origin/dev' into master-2
Update changelog.
now using block.canSustainPlant
This fixes an issue where the controller will get stuck in
“resetting…”. However, visual glitches remain, and the code can use
some cleanup. Coming right up :)
fixed visual glitches

export-unit was not closing claws before moving away from the assembly
table on reset, and it was not returning to home position during normal
operation
drill & laser are now aborting on reset
-Added Redstone, Item Inventory and Fluid Inventory Conditions. Closes #168.
-Added Liquid Filter/Import/Export pieces.
-Added Jump/Label pieces.
-Added Wait piece. Closes #75.
-Increased Programmer GUI size.
-Added Programmer scrolling and zooming. Closes #42
Added some info on how to get forge running
Different link formatting - is this better?
small change to the links, again
Spawn plants when bonemealing grass
disabled client-handling of bonemeal-events

… because why would we ever want to do this?
Bugfix: Elevator Frames bug out rendering of transparent blocks. Fixes #301
Bugfix: Pneumatic Dynamo loses RF energy. Closes #307
different way of handling item-export on reset
Bugfix: Waila is labeling plants mature when they aren't. Fixes #303
Bugfix: (Advanced) Air Compressor is using 10x as much fuel as it should.
Typo with Universal Sensor in IGW. Closes #306
corrected project overlapping workspace
-Added filtering and visual options to the Programmer's GUI.
-Added GUI's for the conditions.
-Added the ability to import/export a certain amount of items/fluid.
-Added Entity Condition.
some work done on import-unit

compiles, doesn’t produce any usable results
Bugfix: Missing texture when trying to camo with Chisel, and also fixed lighting issue with elevators.