Sprite color changes now consistent. Still need particle colors.
Particles system revert to original color when they become enabled.
Adjusted ceiling colliders in stage one
Added fountain with variable spawn locations.
Added basic directional boulder that can roll off stage.  Put players you dont control on a different layer that doesn't collide with powers.
Added resupply sound for fountain
Disable  collider when player dies so boulder doesnt get displaced much.
Merge branch 'master' into Jason

Conflicts:
	Lords-of-Distortion/Assets/Scenes/StageOne.unity