Added eyeType and eyeColor to the list of properties that are loaded from TiTs saves.
Added controls to modify eyeType and eyeColor.
Added a bunch of static conversion arrays to deal with conversions from CoC type definitions to TiTs type definitions. Conversions are made based on validity and closeness to target appearance where possible.
Now going to build functions to deal with the process so that appropriate flags can be set.
Should have a reasonable start on the conversion process -- this should mostly work excepting a few weird issues with property-usage-differences between CoC and TiTs.
Added cumMultiplier to the TiTs character data & editing UI.

Added a missing flag addition to Ausar Treats -- charcreation will give you a FURRED tail flag, but ausar treats didn't add that flag.
Tweaked the height changes from HorsePill so that the value tested against tallnessUnlocked() will be the same value applied to the players height.