Merge branch 'TDB'

Conflicts:
	src/server/game/World/World.h
TDB 335.56 - 2014/09/21
Merge branch 'TDB 335.56'

Conflicts:
	src/server/game/World/World.h
fix (GainHonor) : compatibility fix for rev 56
feat (Loot) : only interesting loot

 - Loot only equipments the player can equip.
 - Loot only recipes the player has the profession for or didn't already learn.
feat (Loot) : custom rates for loot by quality

Can set the minimum drop rate for quality uncommon+ loot.
fix (Loot) : remove filtered loot from containers

Fix the bug when a container contains only filtered loot and doesn't disappear.
feat (Loot) : add option to limit number of same items looted
feat (AutoCompleteQuests): make a lot of quests easier to complete

When you just complete a quest asking you to kill x monsters or to loot x items, the quest giver is temporarily summoned right in front of you, so you can complete the quest (and eventually pick up the next quest) without needing to go back to the NPC location.
fix (AutoCompleteQuests): compatibility fix for rev 55.
feat (AutoCompleteQuests) : display the quest window automatically when the NPC is summoned.
feat (AutoCompleteQuests) : only summon quest giver if it doesn't already exist on the same map than the player.
fix (AutoCompleteQuests): compatibility fix for rev 56.
feat (AutoMount): automatic remount after harvest or loot.
feat (AutoMount) : add automatic remount after combat.
fix (AutoMont) : automount when looting only if not in combat.
Some minor fixes and new options for the .showarea and .hidearea commands:

 - Fixed Trinity::XP::GetGrayLevel function for level between 40 and 59.
 - Fixed Player::GetQuestDialogStatus so it no longer consider green quests as lowlevel ones.
 - The showarea/hidearea commands set entire zone as explored/unexplored (+ achievement) when no argument given.
Merge branch 'CustomLoot' into development
Merge branch 'AutoCompleteQuests' into development

Conflicts:
	src/server/game/World/World.cpp
	src/server/worldserver/worldserver.conf.dist
Merge AutoMount into development