Support audio playing (AT3, AT3+, Mp3, AAC)
Update MediaEngine.cpp

fix new feature in MediaEngine.cpp
Update MediaEngine.cpp

Support both old and new savestate for mediaengin.cpp
Update MediaEngine.cpp

auto s = p.Section("MediaEngine", 1, 3);

if (s >= 3){
		p.Do(m_audioType);
	}
	else{
		m_audioType = PSP_CODEC_AT3PLUS;
	}
Add scempegbase stuff

Find in homebrew game
Merge pull request #5735 from sum2012/scempegbase

Add scempegbase stuff
Win32: when an invalid OpenGL driver is detected, don't offer a choice of quitting or not, just quit.
Include the renderer string too, for possibly extra helpful info.
Merge pull request #5716 from thedax/win32ErrorMsg

Win32: when an invalid OpenGL driver is detected, don't offer a choice of quitting or not, just quit.
Merge remote-tracking branch 'origin/master' into Support_Audios
Add DoState for sceAudiocodec
Bugfix in x64 emitter, thanks magumagu
Merge branch 'Support_Audios' of github.com:kaienfr/ppsspp_cn into kaienfr-Support_Audios
Clean up some details in sceAudioCodec.
Update few comments for 2x src/dst blending
Merge pull request #5740 from raven02/patch-35

Update few comments for 2x src/dst blending
fix "unknown SDL joystick axes mapped to 'pad.X Axis-'" bug.
Correct sceMpegbase parameter
Use @kaienfr suggestion
Add more logging