More flammable booze
Triple sec no longer flammable, removed from some recipes
Diesel as alternative to gasoline
Diesel can be ignited by incendiary
Lamp oil should burn properly now
Add Blaze's Turret mod, per http://smf.cataclysmdda.com/index.php?topic=8060.msg190017#msg190017
Updates, detailed http://smf.cataclysmdda.com/index.php?topic=8060.msg196822#msg196822
Some more bionic fixes.
Adds check for threshold status and calls off the turret for clearly non-human characters.

Incentive to not take Alpha, too, since those still pass for human.  BMG turrets are designed for vehicles so can target HUGE folks.
Adds LOUD WARNINGS to turrets that'd have 'em.
Only consume as many moves as required by activities, don't round up.
If activities are short enough to process in one turn, do so.
Remove redundant make zlave clause, it can use the default.
Only use name types satisfying all search flags
Revert "Adds LOUD WARNINGS to turrets that'd have 'em."

This reverts commit b60b8ff5bea8e5b87c7720b39cb74769b0df497a.

Removes loudspeaker warnings per Kevin's directive.
Turrets will attack if not at full health.
Merge branch 'fix-short-reloads' of https://github.com/kevingranade/Cataclysm-DDA into merge
Merge pull request #10288 from jokermatt999/blazemod

Add Blaze's Turret mod
Merge pull request #10239 from Mshock777/fuel-fixes

Flammable liquids tweaks
Merge remote-tracking branches 'dda/pr/10310' and 'dda/pr/10319' into dda-master

* dda/pr/10310:
  Turrets will attack if not at full health.
  Revert "Adds LOUD WARNINGS to turrets that'd have 'em."
  Adds LOUD WARNINGS to turrets that'd have 'em.
  Adds check for threshold status and calls off the turret for clearly non-human characters.

* dda/pr/10319:
  Only use name types satisfying all search flags