Created rope test.
Some kinda changes.
Messing around with generating the rope-ish connection.
Attempting to draw lines between connection links.
Creating links based on connection length.
Springs working better with out joints on character attached links.
Adding and removing links to connection works.
Attempting to get collision with rope connection working.
Rope connection collisions do stuff. Able to push ball and get stuck on wall.
Made rope connection breakable, and cleaned up code.
Fixed pulse destroyer to break rope connection.
Merge branch 'feature/rope_connection' into develop
Merge branch 'develop' of https://github.com/setrapp/Bond-O-Friendship_Production into develop
Able to link partners even when the fluffs are both thrown before being caught.
Put PlayerInput on FixedUpdate to make fluff resetting less jittery.
Preventing spawning fluffs from getting wonky while moving.
Fix the flickering back and forth of the front fluff while moving.
Made blocks only pushable by connection and made gate require a specific object be pushed to open.
Semi-fixed camera splitting with more lerping. Still not quite perfect (may need to stop using split distance).
Progress save