Setup Core

tweak the numbers on the player prefab if it doesn't feel right.
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Game manager to be able to pause the game and still interact with key
gameobjects
statemachine for ease of use ai and player input
player setup to jump, move and idle
default scene as a launch point for creating new scenes
Fixed collision bug

Bug was when jumping and hit a ground object from the side, bouncing
would happen.
No longer happens.
Bullets are fun

Lots of placeholder art
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Got primary and secondary weapons kinda in,
Bullets aren't really colliding with the ground tiles, and their
lifetimes aren't perfect.
Shotgun spread and speed isn't perfect either.
Cleaned up things a little

Cleaned up scr_Player so the determine state function is at the top, so
variable definitions are at the bottom.
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Fixed bug where an extra bullet was being shot.