Overlaying text HUD over the main window.
TODOs added.
Adding the Camera class.
Adding the Cube model to play around a bit.
Beginning the implementation of camera component.
Using the camera component to display entities.
Entity will not know anymore about view and perspective matrices. It will know about its orientation though.
Adding the Camera.Move() function.
Managing Camera via CameraManager.
Steering the camera with CameraManager.
TODOs added.