2048, Prison Ship, Quality Settings

Integrated 2048
Improved prison ship (there are some weird occlusion issues with lights)
Set default quality level to fastest
Tutorial

Most of the tutorial is done, but it still needs the new guard AI and map room.
The tutorial button on the main menu doesn't currently go to the tutorial scene
Moved scenes and other files into their folders.
Turned off shadows on a light in the cargo ship.
Merge remote-tracking branch 'Raptor/ericsworkingbranch' into nickscoolbranch
Police search timer based on notoriety
Cargo ships do not stray from course
Spinny derbs
Options and more tutorial

Changed night vision to use rebindable keys
Remove Glow Quality and added Unity Quality settings to options screen
Added hacking tutorial text, but still need to set up the terminal
Moved navmesh stuff for my level to the Scenes folder
Improved NPC wandering.

Turns out checking for collision made things terrible?
There are some issues with the navmesh in PrisonShip. Idk why but it's way off the ground and that creates some issues where an NPC's target is above them and they can't reach it.
Merge remote-tracking branch 'Raptor/nickscoolbranch' into ericsworkingbranch
Merge remote-tracking branch 'Raptor/topdown' into ericsworkingbranch
Fixed fleeing
Fix most if not all of the known NPC AI issues.

Wandering, fleeing, inspecting all work much better now.
Tutorial and other stuff

Prompts appear when the player puts the cursor over stuff
Tagged stuff so it works
Put the terminal into the tutorial
Main Menu now leads to the tutorial
Locked the doors
Removed a line from the tutorial instructions
Added lose condition to 2048, NPCs look at player
Merge remote-tracking branch 'Raptor/nickscoolbranch' into ericsworkingbranch
Cleaned up for playtesting.

Still some issues.
Fixed ship not cloaking