RnD Console Runtime Fix
- This will mostly fix runtimes when items are removed and design datums are left behind.
- User now gets option to reset the console, and is told to submit bug report stating which item was being built.
- Also inserts warning into server log.
Removes bluespace crystal RnD datum
- Bluespace crystals were removed, but datum was left. Trying to build it causes runtime.
Merge pull request #9 from Zuhayr/zombiestation

Added DNA locking to the ep90.
Merge pull request #7001 from atlantiscze/rnd-fix

Rnd fix
AI's no longer able to use specop's shuttle console.

Keeps naughty AI's from launching it early.
Merge pull request #10 from Baystation12/master

Latest bay12 gainnn
Fixes robot movement caused by non-self using power
Switching the gun inside the emergency case
Merge pull request #2 from MilitaryStation/master

sdad
dat access
Merge pull request #3 from MilitaryStation/master

dat access
Lockers and Vending Machine

put stuff in as you will, need icons so it's only the gray skin atm.
Merge pull request #11 from Dalekfodder/master

Lockers and Vending Machine
Merge pull request #6975 from Ccomp5950/restrict_ai_ert_shuttle

AI's no longer able to use specop's shuttle console.
Rewrote maploader to act faster and better handle set variables.

Most notably :
* better loading times, less processing loops
* lists variables are now taken into account (simples and associatives)
* every character can now be used inside a string without fear of breaking the loading process
Merge pull request #7033 from Menshin/maploader_rewriting

Maploader rewriting
Merge pull request #7018 from GinjaNinja32/robot_move

Fixes cyborg movement depending on actuators when not caused by cyborg
Marine latejoin spawning in preferences.
Merge pull request #13 from Baystation12/master

That latest bay merge
Fixed up latejoin pref for marines