Improved bomb logging

-Logging added for activating timers attached to transfer valves
-A quick link to the Signallers list has been added to bomb logs involving signallers
Syncing a robotics fabricator no longer clears its queue
Standardizes pill.dm
Makes pill devouring code much better
fixes exploits with the mech fabricator (/tg/)

this exploit is in all public builds i could look at.

using the mech fabricator, and you were able to duplicate any obj in the server.

as a nice bonus you could also abuse the part-description-function to identify any atom in the server
memory for even easier access to other yet unknown exploits of this kind.

and also range check was missing to make sure you are not on some other z level massproducing guns.

i will not go into details, as it is exactly the same kind of exploit over and over, 
so if you are interested on how and why these exploits work, see some of my other exploit commits :
https://github.com/tgstation/-tg-station/pull/3416
https://github.com/Baystation12/Baystation12/pull/5068

i advise any coder team to be supercautious when changing/writing new Topic procs to prevent these,
and to always doublecheck other coder's works.
fixes exploits with the mech fabricator (/tg/) v2

changed a few things according to /tg/ dev feedback.
https://github.com/tgstation/-tg-station/pull/3806
fixes exploits with the mech fabricator (/tg/) v3

changed more things according to /tg/ dev feedback.
tgstation#3806
fixes exploits with the mech fabricator (/tg/) v4

fixing a derp
fixes exploits with the mech fabricator (/tg/) v5

more brainfart removal.
in retrospect i should have cloned this build for compiler handholding.
Removes hacky code in favour of a process() check for the nuke disk's location

Instead of having a lot of hacky checks to prevent the disk from leaving the Z-level, it will be checked periodically by process() if Z > 2
Miauw's suggestion
Miauw's feedback
Giacom's Feedback
Fixes being unable to debrain patient with breathmask
null -> 0
magic missile stun reduced from 5 to 3
Moved item_heal_robotic out of obj/item and into mob_helpers.dm
Pulled objects will transition with mobs changing Z-levels via space

Recreation of #3676

Fixes #244
Giacom's Feedback
Map Update 8/6/14

-Added windows to garden and Syndicate base
-Renamed brig lockdown button to something more appropriate
-Added subtle outlines for shuttle docking areas
-Moved the HoP line flasher back to make it harder to steal the flash inside during the initial rush
-Added teleporter beacon to the old AI sat teleporter
-Moved prison newscaster
-Made N2O storage more visible for security
-Removed extraneous light in the execution room
-Added Quarantine to AI upload
-Captain now spawns with a box of spare silver IDs instead of regular ones
-A few minor piping/wiring improvements
-Added a big red air tank to virology atmos hooked up by default. Connection port still remains
-Virology atmos door now uses the maint APC
-Moved security equipment lockers to the main equipment room (Excluding Arrivals Checkpoint). This is so officers can spawn where their equipment is instead of potentially leaving officers without equipment