WebGL: uv array bug #5054: fix
Create texture data and draw texture
r69dev
BufferGeometry: Fixed bug in fromGeometry.
Updated builds.
WebGLRenderer: Sort by material.id first. See #5077.
webgl_sandbox goes from ~30.000 to ~7.000 calls.
WebGLRenderer: Minor clean up.
Updated builds.
texture coordinate use half-edge method
Finish the texture mapping implementation.
transparent texture blending support
cleanup webglrenderer
Merge pull request #5083 from gero3/patch-31

cleanup webglrenderer
Generalize blended animation to Object3D instances, not just Bone instances.
updating GeometryUtils documentation

new GeometryUtils conflicts with documentation (of the old version)
Merge pull request #5086 from andrevenancio/patch-1

updating GeometryUtils documentation
Fixed resolution on mobile phones

On mobile, resolution was incorrect due to devicePixelRatio != 1

Update OculusRiftEffect.js

Update OculusRiftEffect.js

Update OculusRiftEffect.js
Merge pull request #5087 from arodic/patch-1

Fixed resolution on mobile phones
Support phong/lambert lighting
clean color and can use domElement parameter.