keep reference to object in statemachine
use start and end overrides for turn states
ensure state enter methods called properly
transition between player and pc turn
don't let units move through enemies
stop tracing player turn
faster unit movement
dont freeze all unit sprite updates when ap is 0
use texture name for debugging
toxin and slow icons
keep texture name for debugging
sniper effect animations
adjust sniper sound timing
toxin effect application
treant and slow effect
better sound timing for guardian actions