Now the hero can jump!!!!!! 
Resources.cpp: sadly, Haruhi cannot jump, so I just took walk sprites 
MovableObject.h: changed gravity constant 
MovablerObject.cpp: fixed bug with levitation 
HeroObject.cpp: changed initial jump speed (it should be called impulse, but there is not mass in this game so ...) 
GameLogic.h: jump function 
Game.cpp: camm Logic::jump when up arrow is pressed