initial commit - added the Oculus Bridge to the lib
added karma, sinon, mocha, chai, frisby and grunt variant to package
karma start works and runs unit tests properly
abstracted karma to take care of client tests
removed vows, added mocha dependencies
[stuck] mocha testing for sockets is not working
added travis-ci so that it will only email active members
karma configured for mocha-chai
mocha-chai-sinon working for server testing with grunt
karma/mocha/chai/sinon working client-side and server side with grunt
testing work with grunt task
updated readme with instructions
Merge pull request #150 from ehannum/oculus-interface

Ship controllable with Oculus rift but with different camera system.  For testing purposes only.
mergefix
Merge pull request #151 from stites/testing

Set up client and server-side testing
Oculus now tied to head movement. Lots of other features removed for debugging
Oculus split screen renderer trashed and re-written by hand
Oculus rift camera improved
Merge branch 'oculus-camera' of https://github.com/ehannum/Satellite into oculus-camera

Conflicts:
	client/game/classes/s.SatelliteGame.js