new file:   aircraft.lua
	new file:   characters
	new file:   depends.txt
	new file:   documentation.txt
	new file:   electric_nodes.lua
	new file:   init.lua
	new file:   models/chasseur.blend
	new file:   models/chasseur.blend1
	new file:   models/chasseur.blend2
	new file:   models/chasseur.x
	new file:   models/hunter.x
	new file:   models/patrouilleur-closed.blend1
	new file:   models/patrouilleur-closed.blend2
	new file:   models/patrouilleur-opened.blend1
	new file:   models/patrouilleur.blend
	new file:   models/patrouilleur.blend1
	new file:   models/patrouilleur.blend2
	new file:   models/patrouilleur.x
	new file:   models/patrouilleur_close.blend
	new file:   models/patrouilleur_close.x
	new file:   models/patrouilleur_open.blend
	new file:   models/patrouilleur_open.blend1
	new file:   models/patrouilleur_open.blend2
	new file:   models/patrouilleur_open.x
	new file:   screen.lua
	new file:   sounds/cps-vflSymP2Q.swf
	new file:   sounds/jackhammer_sound.ogg
	new file:   sounds/metal_footstep.1.ogg
	new file:   sounds/metal_footstep.2.ogg
	new file:   sounds/metal_footstep.3.ogg
	new file:   sounds/metal_footstep.4.ogg
	new file:   structures.lua
	new file:   textures/battery_back.png
	new file:   textures/battery_side.png
	new file:   textures/battery_top.png
	new file:   textures/bronze_ingot.png
	new file:   textures/bronze_lump.png
	new file:   textures/button_item.png
	new file:   textures/edge_side.png
	new file:   textures/electronic_card_item.png
	new file:   textures/floor_bottom.png
	new file:   textures/floor_side.png
	new file:   textures/floor_top.png
	new file:   textures/hydro_generator_front.png
	new file:   textures/jackhammer.png
	new file:   textures/jackhammer_side.png
	new file:   textures/jackhammer_top.png
	new file:   textures/lamp_box.png
	new file:   textures/lamp_box_on.png
	new file:   textures/lamp_small.png
	new file:   textures/lamp_small_ceiling.png
	new file:   textures/lamp_small_floor.png
	new file:   textures/lamp_small_on.png
	new file:   textures/lamp_small_on_ceiling.png
	new file:   textures/lamp_small_on_floor.png
	new file:   textures/lamp_small_only.png
	new file:   textures/patrouilleur.png
	new file:   textures/plastic_item.png
	new file:   textures/resistor_item.png
	new file:   textures/resistor_side.png
	new file:   textures/resistor_top.png
	new file:   textures/screen_flat_back.png
	new file:   textures/screen_flat_bottom.png
	new file:   textures/screen_flat_front_2columns.png
	new file:   textures/screen_flat_front_bigtext.png
	new file:   textures/screen_flat_front_cybertronic.png
	new file:   textures/screen_flat_front_map.png
	new file:   textures/screen_flat_front_off.png
	new file:   textures/screen_flat_front_smalltext.png
	new file:   textures/screen_flat_left.png
	new file:   textures/screen_flat_right.png
	new file:   textures/screen_flat_top.png
	new file:   textures/steel_armature_h_side.png
	new file:   textures/steel_armature_top.png
	new file:   textures/steel_armature_v_side.png
	new file:   textures/steel_wrench.png
	new file:   textures/structure_armature_h_wielded.png
	new file:   textures/structures_concrete.png
	new file:   textures/switch_side.png
	new file:   textures/switch_top_off.png
	new file:   textures/switch_top_on.png
	new file:   textures/technology_ladder.png
	new file:   textures/triangle_left.png
	new file:   textures/triangle_right.png
	new file:   textures/triangle_side.png
	new file:   textures/wire_item.png
	new file:   textures/wire_side.png
	new file:   textures/wire_top.png
	new file:   textures/wire_top_wall.png
	new file:   tools.lua