Progress towards a pull apart mechanic and adding these mechanics to the seasons level
Fixed fluff directing when character moving and added work around for awesome Unity tag changing bug.
Merge branch 'develop' of https://github.com/setrapp/Bond-O-Friendship_Production into develop
Starting attempts at making connections possible between more than characters.
Fluffs now always attach and attempt to notify attachee.
Pull puzzle in seasons level is now working properly, but may need some minor tweaks.
Moved connection attempts to ConnectionAttachable.
Starting to connect to other objects.
Updating stuff from 4.6.
Connections can be made at fluff contact point.
Starting connection to wall works, at least for now. Revisions needed.
Merge branch 'feature/general_connection' into develop
Merge branch 'develop' of https://github.com/setrapp/Bond-O-Friendship_Production into develop
Connections do not pull players together.
Fluff still spawning cannot be thrown (which would get character stuck not creating more fluffs).
Fixed pull puzzle
Merge branch 'develop' of https://github.com/setrapp/Bond-O-Friendship_Production into develop
Seasons level is now in a fully testable state, players should be able to traverse the entire level and complete all puzzles. Further refinements and optimizations will follow, with the possibility of a few minor additions to the interactivity of the seasons themselves.
Allow connection to stay rigid.
Prevent slowing player down while absorbing in the ether. If player leaves ground while absorbing, the absorb speed will be maintained.
Characters look at velocitychange rather than velocity, allowing for turning in space.