[MP] Removed a couple of unreferenced local variables that were introduced during demo merges.
[MP] Add cg_noFXSoundSets cvar workaround for siege_korriban.
There's still tons of fire sound played on the map, this just fixes the bugs they caused.
[MP] Minor vm cleanup.
[MP] Init the Zone allocator earlier.  But delay the registration of its cvars and commands.
[MP] Client disconnect pure files fix.
[MP] Make sure more client commands are removed on CL_Shutdown.
[MP] Move some command registration around so they can be used in configs.
Add completion to writeconfig.
[MP] Merge ioquake/ioq3@35a27638feaeedb3910e2e81bfe418eb505ff1f7
initialize qport with random value instead of time (ioquake3 bugzilla 3999)
[MP] net_restart cleanup.
Remove an unnecessary call to NET_GetCvars.
[SP] Remove some unused client code.
[MP] Merge ioquake/ioq3@90eb32c5ab01c7ee4815fd33c76fca788ff4214f
Clear referenced paks when disconnecting
After playing Team Arena, if you switch to Q3A and try to play a demo with cl_allowDownload enabled it would print "Need Paks: blah blah" and not play the demo.
[MP] Merge ioquake/ioq3@86c41d39daee32393d5d48f7fe099bbfd18b0fa7
Fix sending reliable commands before being connected, patch by Eugene C. (ioquake3 bugzilla 4971)
[MP] Fix crashing when mixing C/C++ runtimes

This commit fixes crashing when mixing C/C++ runtimes between the engine
binary, and renderer library. This was due to sharing C++ objects between
the two which is generally bad, unless said object is pure virtual.