Improvements to SimDictionary for when you have a large number of objects in the game.  Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary.  When you exceed 5000 objects, the template class actually runs faster and more consistently.
Made fixes
More comments added, move #include
fixed capital T
Improved God Ray

Add control for the number of samples and other controls for God Rays
shader.
clamp value fix on vorbis decoding
Tweaks so I'm happy with it.

 * Change #define usage
 * Fix tabs
Fix AMD render problem with missed meshes.
Use find instead of [] and call StringTable->insert less.
Fixed some ranges.
Merge pull request #969 from eightyeight/options-for-godrays

Added settings for god-ray PostFX.
Merge pull request #1025 from bpay/fix-amd-mesh-render

Fix AMD render problem with missed meshes.
Merge pull request #970 from Lopuska/patch-5

clamp value fix on vorbis decoding
Fix persistent underwater effect.
Guard against null pointers and remove unnecessary include.
Merge pull request #1077 from BeamNG/fix_underwater

Fix persistent underwater effect.
Merge pull request #1020 from eightyeight/simdictionary-improvement

SimDictionary improvement