display object's position in the editor
different editor icons
depth function can be set in a material
Merge branch 'scale_phy_heightfield' of https://github.com/nem0/LuxEngine into stuff
script system as plugin
terrain refactored
look at selected entity action in editor
terrain raycasting
new entity is placed, where the raycast from the center of the camera hits the scene
update according to review
Merge pull request #248 from nem0/stuff

Stuff