Enemy and cutting testing

PROBLEM: Centerpoint calculation is not optimal. On slices that curve
inside to the shape, the curve side gets a sharp edge and the mesh is
somewhat turned in z-axis.

PROBLEM: Original mesh loses a vertice on every cut. The vertice is at
the top and it is always the next from the last lost. Problem in the
adding of vertices on creation of triangles.

Otherwise no new things.
Closed unity

...
Reworking

Started reworking the center calculation
Bug fix trying

Some little file moving. Trying to fix the backside mesh appearing.
Fixing bugs

Did not get anything done. Chose to have the smaller pieces deleted and
bring a whole mesh from the bottom.
Changes to gameplay

Now a whole new mesh is brought from the back to replace the cutted one.
Enemies modified to work with this change.
Merge remote-tracking branch 'origin/Eemelin-Oksa2' into Dev2
Laitoin sen autokuvan sinne

DFerap
Added pictures

Changed the car interior and made new texture for the gui elements. Also
making a map for gps navigation
Added new textures to the menu

Unfinished pictures to the scene
Graphical assets to scene

Made the parallax to the menu screen and the button text
Changes

Added liquid graphic and functionality. Needs finetuning
Merge remote-tracking branch 'origin/Petri-branch' into Dev2
Merge remote-tracking branch 'origin/Eemelin-Oksa2' into Dev2
Changes

Game graphic changes and menu music added