Adds super spooky zombies to spice up spookoween.
fixes zombie meat being more spooky than intended.
Merge branch 'thespookisreal' of https://github.com/Miauw62/-tg-station into 2spooky
Pumpkin meteors
Merge pull request #3 from RemieRichards/2spooky2

Pumpkin meteors
Eyeball migration
Adds spooky halloween content by sawu.
- spooky skull and coffin cookies
- trick-o-treat bags
Makes eyeball migration a real event
Merge pull request #4 from RemieRichards/2spooky3

Eyeball migration
changes convert to 2 required
changelog
Actually adds the spooky halloween content by sawu.

Somehow it didnt make it in properly vOv
Makes trick-o-treat bags appear on spookoween.

by sawu, again.
Lots of mecha changes and additions.

- Added constructible Phazon parts and circuits to R&D machines
- Added a Phazon construction path
- Nerfed the Phazon greatly
 > equip slots down to 3 from 4
 > step_in up to 2 from 1
 > toxin punch damage greatly nerfed (from ~80 tox damage to ~20 per hit)
 > research levels required increased (materials 7, bluespace 6, power 6, emp 6, data 5)
 > research levels from parts reduced
- Fluffed out the Phazon in general (sounds, descriptions)

- Grammar fixes to mecha construction process - added a bunch of missing periods and articles
- Changed Durand construction to require a super capacitor and phasic scanner instead of advanced ones

- Buffed the exosuit extinguisher (now has 1000 water instead of 200)
- Buffed the exosuit plasma generator (now consumes fuel at half the speed and doesn't burn through masses of plasma in minutes)
- Moved the cable layer tool from medical_tools.dm to tools.dm (why even)

- Buffed Ripley's default armour (brute from 20% to 40%, bomb protection 80% instead of none)
- All Ripley variants now have the same lights_power 7 (from Default Ripley's 6, and Death Ripley's 60 which basically created a fully lit square around it)
- The default Ripley can now be augmented with goliath armour plates, up to 70% brute protection (plates drop if Ripley is killed)
- Goliath-plated Ripleys get a different sprite and examine-description
Fixes duplicate Ripley proc code, moves messages to switch() in Phazon damtype change code
Removes comments from combat.dm and phazon.dm
I accidentally the phasing
* prevent href exploit with stacks multiplier
used zipcuffs name change
closets and its children can no longer contain a near infinite amount of mobs.
Adding a mob_size var to mob/living . All closets can still contain the same amount of small sized mobs as before(mouse, parrot,pAI, viscerator, lizard, chick), but they can no longer contain large mobs (alien emperess, blobbernaut, juggernaut, hostile tree, goliath), and they can contain a few human sized mobs (three for bodybags, two for closets and other children).