Debugging Izzi's Shitfest
Slightly more debugging
almost done, just transferring computers
Fully functional, but bullet cleanup needs to be reworked.
Ground-up changes need to be made to levelbuilder in order to allow for new enemy infrastructure.  Might mean replacing instances of dt with cDt (a simulated dt) in the ref file.
Fully functional at the moments.
However, bullet cleanup needs to be re-done, encountered problems in testing, needed to remove.
Ground-up changes need to be made to levelbuilder, needs to be made to work with new enemy changes:
    --  Convert dt methods to cDt (simulated dt) methods in ref file or create new levelbuilder-ref file to work with time fwd, pause, bwd, and time skips.
    --  Debugging still needs to be done.
    --  GUI for levelbuilder Waab
Made some changes on enemies, as well as some new enemy types
Made some changes on enemies, as well as some new enemy types
Merge branch 'pr/12'

Conflicts:
	Archive.love
	bullets.lua
	enemies.lua
	enemyinfo.lua