Version 0.2 - Alpha

Now playable!

+ Monsters can now jump higher, take no fall damage, spawn with weapons
and have a model.
+ Humans now have a model.
+ Cvars actually do what they're supposed to now.
+ Screen message when a player turns into a monster.
+ monsterManager runs on spawn.
+ Entity emitted sounds and screen shaking can be called from serverside
(not sure if this will last).
+ mt_forcemonster has crude admin protection.

~ Moved clientside player functions to cl_player.
~ monsterMaker has been renamed to monsterManager.
~ setupMonster has been merged with unsetupMonster.
~ pickMonster renamed to forceMonster.

- unSetup monster has been removed.
- Clientside monsterManager has been disabled.

Notes:

This is a very messy build, I want to change a lot of things. Despite
that it should be bug-free. There is only one bug with PlayerSpawn
passing a NULL entity to setupMonster, but it shouldn't break anything.

In cl_init the code within GM:Think can calculate if a player is moving
on the ground or not. Might be useful at some point.