AVALANCHE: Repair ShootEmUp::updateTime().
BBVS: Silent some CppCheck warnings
BBVS: Move some code out of bbvs.cpp
ANDROID: Slight formatting fix.
FULLPIPE: Implement sceneHandler09_ballExplode()
BBVS: remove useless check in updateIndicator()
R2R: Add a little hack to get the correct sentence order after scanning ARM (bug #6504)
PEGASUS: Force the inventory drawers closed when loading a game
FULLPIPE: Started renaming in scene09
FULLPIPE: More renames in scene09
OSX: Implement TaskbarManager for Mac OS X

This implements count badge, progress bar, and icon overlay.
It uses the NSDockTile API which is available since OS X 10.5.
The code compiles and run on older system but without doing
anything.
R2R: Fix bug #6547 - Invalid cursor during dialogs
KYRA: Slight constant name cleanup.
DEVTOOLS: Slight constant name cleanup in create_kyradat.
R2R: Don't allow character to teleport (bug #6546)
FULLPIPE: Renames in scene09
OPENGL: Fix building with --disable-16bit
AVALANCHE: Fix destination check in initRunner()
VOYEUR: Add some missing initializations in SVoy, introduce EVTYPE_NONE even type
VOYEUR: Fix some uninitialized variables in ThreadResource