initializing player rotation at game start. Starting to work on robots.
refactoring objects creation
minor
adding robot service
fixed inventory pop if cube exists
replaced raytracing in getCube by simplier way
limiting head rotation
really selecting object from inventory
adding different types of cubes
better inventory selection
trying to display an image...
displaying selected object. upgrading to angular 1.2.7
adding glass and metal textures
fix
fix
fix
Select the first object at start. Sort inventory by object type.
working on robot class
robot follow player (just for fun)
debut de texturage perso