Replacing qdebug with printer
adding texture static reset
Adding array equals
Removing old code
Adding shader compare,
resource manager now checks if shader already exists
shaders cleanup
expand constVector API add, now returns instance of what was added
Resource Manager Cleaned up
Resource Implemented with CRTP for checking equals
Implementing resource equal
prevent update running during save/load
improved obj manager grabbing name/id change
Resource manager checks for dup textures
Textures save type in stream, and no longer corrupts data on save