Listener.Dispose should block until operation is complete
Moving native resources, updating loading code
Cross-platform LoadLibrary, adjusting libuv apis
Adjusting Kestrel to run cross platform
Tiny CLR won't tell you what the OS is. Assume tiny CLR is running on Windows.
Recompiling windows binaries because uv_loop_size was added
Adding Upgrade support, using WebSocket middleware from sample app
Updated the kproj
Disable flaky engine tests
Removing a reference to make things work better
Moving SampleApp from src to samples