Fix for creating characters failing at name verification
Style cleanup, clamp hunger and thirst values to correct ranges
Merge git://github.com/EQEmu/Server into Development
SE_ApplySpell and SE_TriggerSpell will now be applied based on which effect slot they are used in (instead of always before all spell effects are checked).
Note: If a spell has multiple SE_TriggerSpell effects within it. Only one will be able to trigger. (If you want multiple spells use SE_ApplySpell)