Projectiles-compatible Lups ribbons
Guaranteed no zombie trails this time!
Jumpjets obey slow + wrecks continue inertially
remove the slowdamage part
Test with Net

* Moved storage to be on top of resource bars
* Changed storage label to net income label. Seems a necessary compromise.
Additional Economy Panel options

* Added option to resize storage bars
* Ensured all font sizes are configurable
Merge branch 'master' of github.com:ZeroK-RTS/Zero-K
Merge pull request #178 from Skasi/master

Reduced size of Claw (Wolverine mine) icon from 1.5 to 1.4
Merge pull request #179 from dvr333/master

Testing Net Income on Economy Panel
Merge pull request #173 from sprunk/patch-3

Jump obeys slow mid-air, wrecks continue inertially
Small fix to Resource Panel to make storage bar changes change proportion bar properly.
Fix #180 - AR window minimap problems.
Tactical AI:
 * Added support for units to skirm a unit until it enters range and then swarm it.
 * Added Brawler to the swarm list of mobile AA.
 * Added tatical AI for Crasher.
Tweaks to some Brawler swarming behavior.
Vandal buff: Double turret turn rate (about 0.5 rps to 1 rps) because it can walk in circles significantly faster than its turret and that ends up being silly.
Deluxe player list respects visibility setting on load
Merge pull request #182 from dvr333/master

Deluxe player list respects visibility setting on load
VERSION{v1.2.8.18}
Enabled the centralized default UI enabler on the first run of ZK. This has been in place but inactive for the past week. If you have not run ZK in the last week your interface panels will be moved around.
Merge branch 'master' of https://github.com/ZeroK-RTS/Zero-K
VERSION{v1.2.8.18}
This probably works if used twice.
Merge branch 'master' of https://github.com/ZeroK-RTS/Zero-K
VERSION{v1.2.8.19}
Revert Sprung's removal of Buoy slow damage.