Didn't see this one
Fix for #183
so the bool can be called from elsewhere
Added #184

Ability to toggle clouds on/off
Few button changes

Added a single player button available when on multiplayer that makes
you exit the server and start up single player.

Re-added two almost working buttons, Try to reconnect and Load Level.
Whole lot-o-stuff

Added #186
Changeable cloud height.
Cloud settings has it's own page with height, color and toggle on/off
Added a second controls page
Removed the flickering with skycolor, fogcolor, cloudcolor because the
map refresh wasn't needed, but shadow and sunlight still need to have
map refreshed.
Also reworded a few things.
Block selection screen fix

Before you couldn't use 1-9 to switch the selected block

also a small fix to controls screen
fixed a mistake

broke being able to click on blocks in the block selector menu in the
last commit.
Fixed cloud toggle
Fixed ENV_SET_COLOR display refreshing

similar to when I fixed the sky, cloud, and fog colors refreshing the
level when changed in the menu, I forgot to fix the packet then.
Fixed small bug with chat input background

.trim() was messing up the width making it shorter than it should be to
be displayed correctly when there are spaces at the end of the message.
Also start of client commands (hopefully)
SinglePlayer chat

Why not? No harm done.
Client Commands!

Rough first draft, some/most might not stay, Give me ideas on what to
put here!
2 Fixes 1 Addition 1 Semi-Fix

Fixed model rendering where transparencies were at.
Fixed messagetypes not being shown due to debug setting.
Added ability to toggle flying by double tapping jump on normal
speedhack.
Semi-Fixed "sheep.fur" and "humanoid.armor" models
Few hax adjustments

Added +Respawn/-Respawn to dis/alllow respawning.
Now also looks for -h +-f +-nc +-s +-r +oph so you don't have to write
out the whole word.
small fix

-hax was still disabling respawn
one more fix

So the client actually disconnects from the server.
just...*facedesk*

Last fix was in the wrong spot causing a major graphical glitch.
Small skin fix

Before it would use a 64x32 image no matter what. This should fix it so
new mc.net skins should still use their fallback feature and that hd
skins could be possibly used in the future.
Umby24s' fix for level sizes when saving/loading

Z and Y were swapped