+ third parties, licenses and misc files.
+ changes made in https://code.google.com/p/gzdoom-macosx/
* transition to git in Xcode project
+ Xcode 4.x directories to Git ignore list
* resource path in make image script
+ deploy image directory to Git ignore list
* proper update of gitinfo.h
+ change made by Xcode.
* update revision via popen()
* SDL version without X11
+ change made by Xcode.
Merge branch 'master' of https://github.com/coelckers/gzdoom into osx
+ Visual Studio 2010 projects and solution
+ Visual Studio 2010 generated files to Git ignore list
+ debug texture viewer with texture_browse CVAR and texture_browse[_prev|_next] CCMDs.
+ texture_browse CCMD to look up textures by name
+ display of name in texture browser
* texture_browse -> texture_browse_index CVAR
+ initial support for Chasm: The Rift .BIN files
Merge branch 'master' of https://github.com/coelckers/gzdoom into osx
+ incomplete support for Chasm: The Rift .CEL textures.
* fix compilation on OS X
+ *.xccheckout to Git ignore list