Added halide_opengl_output_client_bound() to allow the app to specify th...

The changes in this branch add a flag that may be set on the buffer_t.dev field to indicate that the Halide runtime should not bind a render target for output, instead Halide will render to the currently bound render target. The flag value is returned by a helper function halide_opengl_output_client_bound().
should be a 4-space indentation