Merge remote-tracking branch 'johnbartholomew/opengl-debug' into opengl-debug
newlines
Merge branch 'opengl-debug'
move fixes to fixes
Added new glew project to build the new glew lib.
Fixed up dependencies etc for vs2012 and vs2013preview
Merge remote-tracking branch 'fluffyfreak/AddGLEWDependencies'
Avoid using the terrain instance.
Make Terrain a RefCountedPtr object.
Hand off the terrain to a RefCountedPtr for each patch generation job.
Merge remote-tracking branch 'fluffyfreak/Fix2405Crashes'
sandboxing; give each loaded file its own global table
move PersistentCharacters table under Character proper and out of global
give the console its own global table
missed an import
Merge branch 'lua-sandbox'
add more missing imports
premultiply the accumulated transform for labels and thrusters, simpler
keep the orientation when adding tag points
press T to display tag points
use camera positions from the model when available
collect gun properties into a single struct

one day we'll have a proper gun class
get gun position and direction from model