#define GLM_FORCE_RADIANS
add GLM_FORCE_RADIANs
- and include <glm/gtc/matrix_transform.hpp> and <glm/gtc/type_ptr.hpp> to make life easier
Merge branch 'glmLookAt' of https://github.com/shearer12345/graphics_examples_in_git_branches into glmLookAt