Added initial playmaker actions for initializing the gde manager and getting a string from an item.
Added Playmaker action GDEGetInt.
Added an abstract action base class that all GDE PM actions should inherit from.
Added the Playmaker version of the RPG Example Scene and created a FSM that loads the buff data into the scene.
Fixed some parameters in the FSMs that got mixed up when I added the abstract base class to GDEGetString action.
Loaded the character stats with playmaker FSMs.
Added playmaker actions for getting basic field types (bool, color, float, vector2, vector3).
Added playmaker action for getting a string from a custom type.
Added playmaker version of the test scene that uses all playmaker actions.
Added playmaker actions to load the rest of the basic types from custom fields (bool, int, float, color, vector2, vector3)
Updated the playmaker test scene text and moved the labels around.
Updated the playmaker RPG Example Scene to use the new custom actions.
Moved the playmaker action scripts into the ActionScripts directory.
Added preprocessor directive to playmaker action scripts. Users must add GDE_PLAYMAKER_SUPPORT in the scripting define symbols to turn on playmaker support.
Fixed the RPG Playmaker scene's lost globals.
Added the exported playmaker globals file for the RPG Playmaker scene.
Moving GameDataEditorPlaymaker directory into the main GameDataEditor directory.
Merge branch 'master' of github.com:celesteburke/ez-item-editor into playmaker_support
Merge pull request #1 from celesteburke/playmaker_support

Playmaker support