Pixel Pop Defense Zone Initial Commit

Laying down the ground works
MINOR: Readme correction
First running build

Does nothing, but at least it runs
Release script improved

Added platform specific flags and unzipped release(for easier Windows
testing)
Zone added

Starting implementation of game screen
Zone added to the screen and being drawn :D
Git Ignore Configuration
no message
Generating and moving pixels
Pixels move toward center, but not yet doing anything
Refining the release process for Mac OS

Adding release configuration file for packages
Adding placeholders for MacOS app metadata file
Updated the release script to work with all that
Release script refined further

Adding automatic make to keep the .love file updated between releases
Alpha Features Added

Variant pixel speed and spawn rate
Particle system for snazzy effects
Color Streak and "Radius of Death" mechanics
Minimal UI and key/mouse input
MINOR: permission changes
Merge branch 'master' of https://github.com/pro-mole/brazmogu-monthlygames
Lots of features added

Added menu screen and menu logic
Added settings and saving
Still fiddling with the "radius of death" particle
Changed "sed" command slightly
Bumping executable version
Merge branch 'master' of https://github.com/pro-mole/brazmogu-monthlygames
Refined the Release script further
Added support to directory argument
Fix odd bug with the MacOS build
Adding icon to all releases
Icon included in configuration files
Alpha-grade BG