successful compilation of GLMoments() skeleton
(#20)
type
(#20)
removed unneeded text/code
(#20)
add instantiation of GLMoments<float>
(#20)
typos and removals of unnecessary code
(#20)
added the actual GLMoment() Python interface
(#20)
removed excess space
(#20)
added description of new results in FDNTShapeData
(#20)
added b00, b00_var, b22, and shape covariance results
(#20)
formatting (removal of code)
(#20)
edit comment
(#20)
load GLMoments into namespace
(#20)
include GLMoments() into demo1.py
(#20)
bug fix on running GLMoments(), so that measurement actually happens!  Other bugs remain
(#20)
do bad pixel check only if number of bp > 0
(#20)
remove excess code
(#20)
fixed covE assignment issues (was giving weird bugs)
(#20)
reading in b00 properly resolves the S/N output issue
(#20)
starting to implement GLSimple::shapeVariance()
(#20)
typo fix in runfdnt.py
(#22)