4.2

new tone mapping algorithm inspired by assassins creed unity
red sand (random)
bedrock (random)
stonebrick (random)
mossy stonebrick (random)
cracked stonebrick (random)
endstone (random)
andesite (random)
diorite (random)
prismarine bricks (random)
raw prismarine (random)
dark prismarine (random)
brick (random)  I know this change will piss some people off, but I
feel it is the right choice for the pack, willpack is a bright, rustic
pack, and the old brick texture was neither of those things.
nether brick (random)
netherrack (random)
nether lightmap
quarz ore (random)
soul sand
obsidian (random)
raw red sandstone (random)
smooth red sandstone (random)
temporary carved red sandstone
smooth sandstone (random)
raw sandstone (random)
carved sandstone (repeat)
iron ore (random) temporary