Fixes #1296: Streamlined cellChanged detection
Cleaned up update in Actors.cpp

Removed unnecessary for loops
fix, sorry for being sloppy..
Revert "Checks the state of the passed sneak variable"

This reverts commit 4a4c08946c5b75701a5eb9b3e878c0727380909d.
Revert 4a4c089..f0c5d1a

This rolls back to commit 4a4c08946c5b75701a5eb9b3e878c0727380909d.
Merge pull request #1 from OpenMW/master

merge into my branch
Added RangeView class files
Merge remote-tracking branch 'scrawl/master'
getActorsFollowing/Fighting no longer returns dead actors
NPC turning is less hacky but still not perfect.  NPC's should walk away after a period of non-action by the player (vanilla behaviour) - not yet implemented.
Merge branch 'master' of https://github.com/OpenMW/openmw
merge
Converted SettingType enums to indicate widget type.
removed qdebug references
Merge remote-tracking branch 'graffy76/master'
Revert "NPCs detect crime exclusively"

This reverts commit 54d9615d85ae856ad4fdd2c130ac9cb0cd847c72.

Conflicts:
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
broken
revert
Fixed: creatures won't witness crimes

and potential crash.
fixed logic. !
fixed logic. ||