Exposed missing QUALITY_MAX constant to AngelScript. Do not assume the default zone has black fog (when used for additive pass.) Do not reload material shaders if material quality stayed same. Separate error in D3D9ShaderVariation Create() if the owning shader has expired, as on OpenGL.
Travis CI: API documentation update at 2014-02-06 11:38:01 UTC.
[ci skip]
Add inherited XMLFile resource as dependency. Approximate patched size.
Modify comment in LuaScript module.
Merge branch 'master' of https://github.com/urho3d/Urho3D
Fixed Blur postprocess effect XML. Fixed View spamming the log with attempts to get an empty quad shader after failing to get the proper shaders once.
Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance.
Clear persistent float screenbuffers to ensure their contents aren't undefined. This fixes the AutoExposure effect on OpenGL. Added missing float textures to OpenGL Texture::GetDataType().
Travis CI: API documentation update at 2014-02-06 15:44:29 UTC.
[ci skip]
Reserve the vector's initial capacity instead of size.
Added a generator for approximatly random distributed values