Work on Lethe begun
Completed Lethe level generator.
Halls of Despair will now take distance to other rooms into account when generating random rooms.
Improved Hall of Despair changes and added tileset for Lethe
The 4th Halls of Despair base will now spawn the rooms closer together.
Attempting to fix merge
Minor update to nothing in particular
Rough version of cross-block stairs added
Blocks can now be generated at runtime.  Closes #3
Blocks can now be generated at runtime.  Closes #3.  Closes #4.
Closes #4.  Closes #5
Closes #4, #5
Working on getting serialization working.
Saving is now partially implemented, but takes way too much space.
LevelBlueprints are now discarded once the level has been generated.
Significant progress on space efficiency in saves
Now compresses monster data.
Loading is now possible, but the way tiles are drawn must now be changed
Changed the way the drawable tile for each cell is determined.
Fixed a bug where TileIDs were not being assigned to cells properly