st/dri: Fix dri_create_context declaration prototype.
scons: Add dri2_query_renderer.c to sources.
vl: use a separate context for shader based decode v2

This makes VDPAU thread save again.

v2: fix some memory leaks reported by Aaron Watry.

Signed-off-by: Christian König <christian.koenig@amd.com>
swrast: add missing notify_reset parameter to dri_create_context()

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
i965: Remove some tiny dead code from intel_miptree_map_movntdqa

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
i965/fs: Don't perform CSE on inst HW_REG dests (unless it's null)

Commit b16b3c87 began performing CSE on CMP instructions with null
destinations. I relaxed the restrictions a bit too much, thereby
allowing CSE to be performed on instructions with, for instance, an
explicit accumulator destination.

This broke the arb_gpu_shader5/fs-imulExtended shader tests because
they emit MUL instructions with the accumulator as the destination. CSE
would instead cause the MUL to write to a GRF, which is lower precision
than the accumulator.

Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: 10.0 <mesa-stable@lists.freedesktop.org>
glx: conditionaly build dri3 and present loader (v3)

This patch makes it possible to disable DRI3 if desired.

Tested with:

./configure --disable-dri3 --with-dri-drivers=i965 \
--with-gallium-drivers= --disable-vdpau --disable-egl \
--disable-gbm --disable-xvmc

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71397
Cc: 10.0 <mesa-stable@lists.freedesktop.org>
i965: Make the driver compile until a proper libdrm can be released.

No depending on unreleased code.
glsl: fix missing breaks in equals(ir_texture,..)

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
i965: convert brw_lower_offset_array_visitor to ir_rvalue_visitor

Previously, we would bogusly replace the entire statement containing the
ir_texture node with an ir_dereference_variable.

Correct this to just replace the ir_texture node itself as intended.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
EGL: fix build without libdrm

This fixes building EGL without libdrm support.

Signed-off-by: Samuel Thibault <samuel.thibault@ens-lyon.org>
glx: Fix scons build.

Reviewed-by: Brian Paul <brianp@vmware.com>
glx: change query_renderer_integer() value param to unsigned

When this function was added, the returned value was signed in some
places, unsigned in others.

v2: also add unsigned in the unit test, per Ian.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
glx: declare glx_screen struct to silence warning
util: set all unused cbufs to NULL in util_copy_framebuffer_state()

This helps fix an issue in the svga driver, and is just safer all-around.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
svga: document magic number of 8 render targets per batch

Grab the comments from commit message b84b7f19dfdc0 to explain
what the code is doing.
svga: improve loops over color buffers

Only loop over the actual number of color buffers supported, not
PIPE_MAX_COLOR_BUFS.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
osmesa: fix broken triangle/line drawing when using float color buffer

Doesn't seem to help with bug 71363 but it fixed a failure I found in
my testing.

Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
osmesa: assorted code clean-ups
i915, i965: Fix memory leak in intel_miptree_create_for_bo.

Fixes "Resource leak" defects reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>