Normal maps generation on the fly.
Parallax mapping with slope information.
Overriding normal maps.
Fix serializing of signed numbers in serializeStructToString
Fix "ghost stacks" created when a player clicks an item on the ground:
since the object is not immediately removed, any other code may still
think an object is there, therefore leading to item duplication. This code
therefore sets the itemstring to '' after the object is picked up to avoid
such issues
Fix double sending of chat messages
Fix merge mistake when rebasing for PR #1169
Fix bug in RemoteClient::GetNextBlocks
Fix lost change password button
Performance optimized button to button mask evaluation
Pass pointer to nodedef directly to avoid recalculation in quite often called function
Cleanup client init states by bumping protocol version
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
Minor fixes for file/modlist download in mainmenu
Make config honor build system specified config defines
Add support for named threads (atm linux only)
Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY
Fix crash when teleporting near unknown node
Fix broken win32+bsd build
Fix broken Ipv4 serialization on win32
Fix MSVC build
Fix write and read S32 vectors
Add third person view