Added "Dynamorph.Cpp" and "Dynamorph.Net" projects
Added skeleton VisualizerHwndHost and Visualizer classes
Added the latest glext.h header file
Updated "Visualizer.Create" method to create child window
Added DynamorphWindow and hooked it up to DynamoView
Merge branch 'master' into Recharge_Ben
Turned Visualizer into an owner of the underlying HWND
Added IGraphicsContext and Dynamorph::OpenGL::GraphicsContext class
Make Win32 visualizer window work on Dynamorph Window
Ignore all IPCH files
Register our own "VisualizerClass" window class so we get "CS_OWNDC"
Implemented OpenGL rendering context creation in GraphicsContext
Implemented IVertexShader, IFragmentShader and IShaderProgram interfaces
Implemented shader creation methods in GraphicsContext
Added few more OpenGL procs for vertex buffer use
Done with the first cut implementation of VertexBuffer
Introduced IGraphicsContext::CreateVertexBuffer method
Merge branch 'master' into Recharge_Ben
Added initial vertex/fragment shader codes
Merge branch 'master' into Recharge_Ben