Added OverlayRenderer class and moved displayOverlay from Application to
OverlayRenderer.
Merge branch 'master' of https://github.com/highfidelity/hifi
Fix WAV file support

The previous implementation assumed the file only contained RIFF, WAVE,
fmt, and data chunks.  It is valid for other chunks to appear, so I
updated it to skip any chunks until it finds the "data" chunk.
Add playSoundWave.js
make scripted assignments passed in DS config static
Made Overlay appear as flat image in front of camera in Oculus Rift. It
needs to be a curved surface instead.
Merge branch 'master' of https://github.com/highfidelity/hifi

Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
Touched up comments
Fixed coding standard issues
Merge branch 'master' of https://github.com/highfidelity/hifi
Merge pull request #2936 from ey6es/master

A couple more shadow tweaks: reduce "shimmer" by moving in texel increments, use multisampling on voxels as well as models.
Merge pull request #2937 from huffman/19714

Code Review for Job #19714
Job #19694 - Add option for larger number of frames to the audio scope display
Merge pull request #2938 from matsukaze/master

Job #19694. Add option for larger number of frames to the audio scope d...
Merge branch 'master' of https://github.com/highfidelity/hifi
Merge branch 'master' of https://github.com/highfidelity/hifi
Fixed SkeletonModel compilation errors with PrioVR
fix for no neck motion

FaceModel needs similar override to updateJointState() as SkeletonModel
Renamed OverlayRenderer to ApplicationOverlay and moved it up a directory
Merge pull request #2932 from birarda/master

make scripted assignments passed in DS config static