Quick fix for false walls failing to smooth, caused by a runtime.
changelog
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into fix-falsewalls
Merge pull request #1888 from N3X15/fix-falsewalls

Fix falsewalls
Fixed welding down machines.

Added the state var to all machines. 0 is unanchored, 1 is anchored, 2 is welded.
Added the WELD_FIXED flag for machines that can be welded down.
Added the weldToFloor proc, which is used to toggle welding down for machines.
Fixed machines not using general procs.
Fixed some relative pathing.
Mecca Fixes, pt1. WIP.
```yaml
changes:
- tweak: "Device Analyzers can no longer scan some items.  Other items can only be scanned with the traitor variant of the scanner."
- tweak: "Flatpacks take 10-20 seconds to open."
- bugfix: "Flatpacks hit multiple times by a crowbar will only open once."
```
Add SMES to mecca scanning blacklist.
WHY WHY WHY WHY
Changelog update
Merge pull request #1890 from N3X15/fix-mecca

Mecca Fixes, pt1
Merge pull request #1889 from ComicIronic/WrenchWeld

Fixed welding down machines.
Changeloooog
MetaStation attempt 2: Electric Boogaloo

This time with working embedded controllers(i hope)!
I am dumb and missed the UNIQUE index on this table for some reason.
Merge pull request #1891 from N3X15/refactor-signup

I am dumb and missed the UNIQUE index on this table for some reason.
Actually made the edited code work.
Fix give chem being blank
Fix borers going through welded vents
Re-introducing IratePirate's PR

Since IratePirate's PR has reached a block, I'm redoing the most
common-sense changes and including an extra thing or two :

- Add in missing cameras to latest changes. I hope I got them all
- Fix broken conveyor belt corner in Cargo
- Fix some of the wires and pipes under walls, notably near Cargo and by
the vending machines near HoP Office
- Switch the General Fabricator windoor so that Mechanics get to control
who accesses it, but can still make it public at a moment's notice
- Add Air Alarm to Viro Access
- Added in some reinforced tables to Perma to make prisoner escape a bit
harder. You can no longer pillage Execution and unless someone snuck in
a welder you won't be able to pull off the Perma hallway strategy since
reinforced tables are now in the way. Pull something more intricate or
serve your sentence
Merge pull request #1892 from ComicIronic/MecchaCautery

Actually made edited mechanic code work