Merge pull request #1 from TeamAwesome5u/Mark

Work for 8/12/14. Lots of shtuff. The flow of the program. Many classes,...
This addition adds in several logical representations of the elements in the game.

The board is just an observable collection. This will allow the UI to be
notified when elements are removed (e.g. a pacdot)
Element is anything that might end up on the board
element type is the specific type of what is on the board
Fixed some logical errors in the abstract element class

The movement will now work much better
Added some classes for gameLogic

Added an abstarct rules class and game logic
This is the first commit. This is a test.
Added a rules class and outlined some basic rules

Now there is a basic stubbed out abstract rules method, there needs to
be the addition of win conditions
Merge pull request #3 from CorruptingAcid/WorkingMicah

Working micah
Merge pull request #4 from TeamAwesome5u/Mark

Updated gamemaster to include elements other than players.
Merge remote-tracking branch 'mine/master'
Merge pull request #6 from TeamAwesome5u/Mark

Merge Elements from TeamAwesome5u/Jacob
	new file:   Content/images/ghost.png
	new file:   Content/images/pacdemo.png
	new file:   Content/images/wall.png
Added a BoardUI and View class
Was successfull in showing a single sprite in an XNA window
Merge branch 'master' of github.com:TeamAwesome5u/Pacman
I made a few tweaks to make everything work together and runnable
When I pulled, it broke a few things, so this fixes those things
This mostly changes things like accessibility modifiers and such
First commit for Louis
Just another test commit.
One last commit
Huge updates to GameLogic

GameLogic has now been fleshed out with everything needed create the
board. I am still working on the run time checks. The element class has
also been updated to stop using Inotify. All in all everything is now
hihghly different and should be complient with the new structure we
discussed.
Finally commiting the changes from the meeting.
So now Logic should be useable

GameLogic should now be in a useable state. Interactions between
anything besides walls is not working, but there is part of a loop that
will add that functionality commented out at the bottom of the run.
There is also a sample board built.
oops missed a comment out