Monster types now use dice to roll HP, rather than a linear distribution
Merge branch 'master' of github.com:Whales/Cataclysm2
Fix some issues with data files.
Set some default values for Entity_AI and add some bad data warnings.
Let glyph::load_text_data() know what the owner name is, for improved error reporting.
Add name for TF_FLAMMABLE terrain flag.  Improve error reporting for bad glyph.
Add a reminded to todo.txt to add status effects to melee attacks, ranged attacks, and fields
Changed biome default terrain weight to 100, updated data accordingly.
Added Entity::take_damage(Damage_set, std::string, Body_part)
Monsters are considered "killed by you" if the killer's name contains "you" anywhere.
More data for fields, and updated load_data() accordingly.  Added a function for what happens when a monster is in a field.  For now, since status effects aren't implemented, all it can do is damage them.
Added fast zombies and zombie brutes (mostly to serve as examples for those wishing to add more monster types).
Made HP and destruction result a part of Terrain, not its smash data.  This allows us to damage/destroy terrain in other ways (fire, explosion, etc).  Added damage() functions to Tile and Map to damage, and cleaned up smash() functions (they now refer to damage())
Merging Drakasin monster_genera
Fix data/monsters.dat conflict.
Fix duplicated zombie in data/monsters.dat
Add plural names to new monsters.
Change Field_{terrain,item}_modifier to Field_{terrain,item}_fuel.  Change how it works slightly.  Make it handle loading.
Add rudimentary HP/damage functions to Item
Field::process() is just about finished!  Other Field work too.