The mapdump function can now output text-based layer and attribute text. It's a comma-separated list, but not exactly CSV-formatted.
Adding Tiled-created maps/town1.tmx and maps/newtown.png. Originally, the newtown.pcx defined the 'transparent' color to be black: rgb(0,0,0). Tiled wants it to be magic pink: rgb(255,255,255). Some objects on layer1 and layer2 look weird because they should be transparent and aren't.
Got rid of debugging output in src/intrface.c that shouldn't have made it in the commit.
Changed transparent color from ff00ff to 000000. Wow, that was easy to make town1.tmx look correct.
Reformatted maps/*.[ch] with astyle.
Got rid of those annoying spaces between function names and the open parenthases.
More conversions for town1 into Tiled .tmx format.
Converted .pcx images into .png so Tiled can read them.
Created a maps/rules.txt file to define rules for trees (rule1_trees.tmx).
TODO: We still need shadows, which are in Misc.png. Those need to be broken into a different imagemap so we can import them into Tiled.
Cleaned up all unnecessary files and added a CMakefile
Adding a few fixes
Removing commented text in CMakeLists.txt
Merged 'cleanup' (7a31dc1) onto 'onlinecop' (7ab7c5e).