On-mob sprite fix

- Fixed energy/rifle/gun now has a sprite on mob when in hand.
Merge pull request #206 from SoundScopes/master

On-mob sprite fix
Merge pull request #208 from Sgtsammac/development

Development
Merge pull request #209 from Aurorastation/development

Update 03AUG2014
Revert "SID Update"

This reverts commit 95a9324952552a510e579e8b0508c3b715fe92bf.
HAZMATs

For all departments now.
Rai's Labcoat
Map Update 03AUG2014
ERT Rucks

May have missed a line.
Merge pull request #1 from Aurorastation/master

Fork Update 03AUG
Revert "SID Update"

This reverts commit 95a9324952552a510e579e8b0508c3b715fe92bf.
Aurora.dmm Update

Research Directors office - Fix to the privacy shutters button
Central Command - Full ERT overhaul.
Arrivals Wing - Update to ERT Shuttle dock.
Merge pull request #4 from Aurorastation/master

Update.
Vampires!

Tested, working.  Shapeshift is broken and bats eat each other but it's
otherwise working -flawlessly.-
Merge pull request #2 from Aurorastation/master

Code Catchup
Vampire fixes.

Fixes: Full-power xray now works.
Enthrall reduced to 150 bloods.
Vampires fry! in starlight.  You'll be dead in seconds.
Bats buffed.  They're pretty strong now.  No longer eat each other since
you only get one bat.  May be nerfed in the future.  Not sure.
Some blood fixes.  You don't lose blood if an ability fails now.  So if
you don't move to cancel it after trying to hypnotize yourself, that's
totally your fault.
Added a color to clonetox.  Made cyanide's metabolism rate less stupid
high so it's actually useful maybe, or could be if it were ever used.
Telesci fix.

Angle offset got added back in, which makes telesci unuseable except for
what I usually use it for.  Which is z-level hopping.
Actual telesci fix.

Woops.  Nixed the wrong variable.  Successfully negates elevation
offset.
Drinks Fix

- Creme de yvette is now in the bar vending machine
- Removed runtime errors
- Tall Black Russian recipe changed to 1 blackrussian, 1 cola.
Mostly guns changes.

Stun revolver now fires electrode/high, like all other tasers.
Temperature gun revamped.  Utility weapon.  Gives people major slowdown
and some burns.  Dangerous against civilians, but honestly less than
someone with a laser.  Great utility.  Intended for xenobio.
Energy crossbow changed to stun in two instead of stun in three.  Pretty
powerful now.
Decloner buildable.  Does 40 cloneloss, 40 radiation.
Chemsprayer- cranked up research levels required bigtime.  Now needs
plasmas to build.
Mech teleporter enabled because why not.
Diamond pickaxe r&d design commented out.
Sprite added for battery-less baton.  Adding code is trickier and I'm
too lazy right now, so just the sprite is in.