From #1454, small edit to TrackballControls.js to zoom properly with an OrthographicCamera
Created a `TrackballControls` for `OrthographicCamera`
Removed `checkDistances` and associated variables
Create webgl_video_panorama_equirectangular.html

Hello,
here is an example forked from webgl_panorama_equirectangular.html to map video texture instead of a still video. Just add a textures/pano.webm equirectangular video file. I tested it with some material I have, I need to clear the possible copyright issues with the author, let me know if you are interested.
Thank you for your work,
Cheers,
    Beer4duke
allow 2 fingers pan in TrackballControls.js
remove 3 fingers controls from TrackballControls
fix 3 fingers pan removal in TrackballControls.js
fix 3 fingers pan removal in TrackballControls.js
Change CubeGeometry to BoxGeometry in the docs, and move old CubeGeometry docs to the BoxGeometry page
Trailing whitespace
Import distance for lights
Minor clean up.
r68dev
BufferGeometry: Check and report NaN cases in computeBoundingBox/computeBoundinSphere.
Updated builds.
Merge branch 'BoxGeometry-docs' of https://github.com/IceCreamYou/three.js into dev
Merge branch 'ImportLightDistance' of https://github.com/DieBuche/three.js into dev
Fixed minecraft examples.
TypedGeometry needs to be able to support dynamic sized geometries somehow...
WebGLRenderer: Frustum cull everything.
Updated builds.