before change
first commit in new branch
more progress of porting lib + added spine-charp to misc folder
nearly finished code port
port complete, just need to fix bugs / update glue
started implementing "better" approach to atlas/file/texture management.
got compiling working, now need to debug running app
first compile working! nothing visual yet...
fixed bug in ffd loading, FFD now animating!!!! (albiet with just debug rendering)
ported SpineSkeletonBounds (whoops had missed it)
first time working with visual drawing of texture!!!
regions attachment almost implemented.
refactored spinerendererobject to seperate mojo functionality.
reorganised spinemojo into seperate files.
bux fix in SpineBone to do with flipped axis (typo)
meshes now animation, but no visual yet.
fixed entity scaling.
cleaned up code camel casing.
changed SpineAttachmentType casing.
lots of debugging , nearly got everything working
working ffd, skinned mesh, regions, flipping, atlas, etc

Need to look at why skin items are duplicated.

Need to look at bounding boxes.
made SpineSkin array based
fixed attachment
updated entire spineentity api
Skinned mehses / ffd is complete.

Bounding box calculation is complete (monkey bounding boxes, not the spine ones)

All of the spineentity has received optimisation and updated to the current runtime.
95% complete