Realized there were still a few files in the repo that shouldn't have been. This removes them and updates the .gitignore file to ignore a few more files. I also changed the output directory of each project's documentation to the final bin directory rather than each project's own individual directory.
Changed the tools version in the C# projects to the version used by Visual Studio 2010.
Made it so that the Game project is the first one in the solution, and thus is the default startup project. Also re-ordered the projects in the main solution file to make more sense.
Fixed the name of the file containing the CarType_SteerVsForwardSpeedTableCollectionEditor class.
Added the SelectiveSpawnPoint. Thanks to @bern351 for the original pull request. There are a few names that changed as I cleaned up the code.
Found more stuff that needed to be excluded.
Merge pull request #7 from Orvid/selectivespawnpoint

Added the SelectiveSpawnPoint. Thanks to @bern351 for the original pull request
Merge pull request #8 from Orvid/addmoreignores

Added more files to exclude from the repo
Merge pull request #9 from Orvid/fixforwardspeedtableeditorfilename

Fixed the name of the file containing the CarType_SteerVsForwardSpeedTableCollectionEditor class.
( nice catch btw )
Merge pull request #11 from Orvid/makegamedefaultstartupitem

Made it so that the Game project is the first one in the solution, and thus is the default startup project.
Merge pull request #10 from Orvid/fixtoolsversion

Changed the tools version in the C# projects to the version used by Visual Studio 2010.
Added the community folder to ProjectEntities.
Added the elevator class, based on the platform implementation by @bern351
Moved the elevator source to the new source structure, and formatted it to match the rest of NeoAxis.
Fixed the formatting in the SelectiveSpawnPoint to match the rest of NeoAxis.
Moved the selective spawn to use the new folder structure.
Moved the type file as well.
Moved the type and physics file as well.
Merge pull request #12 from Orvid/elevator

Added the elevator class, based on the platform implementation by @bern351
Merge pull request #13 from Orvid/formatselectivespawn

Fixed the formatting of SelectiveSpawnPoint