Made jquery load when opened through file://PATH_TO/index.html
If the low-resolution screen door effect is applied, persistence should be of the low-resolution pixels, not the source image. Therefore it should be after screendoor on the shader stack.
An in-progress hack of low resolution screendoor. This is hacky (0.001 should be calculated instead, etc). Ideally, this should be done as a downsampling pass instead. Also, this samples the top-left corner of each pixel to get the "big pixel" value, this is wrong.
Temporary. Experimenting with lowering resolution.
Still trying to add new pass.
temporary non-working code.
SOMETHING is showing on screen, but it's low-res and doesn't move.
In progress. Got rid of currently-redundant code. For some reason, the quad has a minecraft-cube texture.
Still broken, but "getting there".
Things work! Currently red channel is used as debug
Some more debug prep. This is not using a separate render target, that has to change.
A separate render target for main scene rendering works.
Everything works. Smaller-than-SS main scene rendering, upsampled in a shader.
Merge remote-tracking branch 'upstream/master' into merging_branch

Conflicts:
	js/main.js
Made it run after the merge.
Adding back motion blur.
Dynamic resolution works.
Updated filters to match resolutions of different presets.
cleanup
thx