Merged Dale's Code
Added music
Converted from Wav to ogg vorbis
Added the actuall OGG files
Added a tileset option to the world format
cleanup;
more cleanup, added desert tileset
removed silly KDE files
added .gitignore file
cleanup
removed legacy files
aligned death screen properly
Commented out dale's debug code
Changed rendering engine to use a variable instead of a const for determining screen resolution
changed to a player-centric rendering system
cleaned up accidental .swp files
Fixed .gitignore to not grab VIM's .swp files
Added deffered rendering for the Player for testing
Added deffered rendering to all entities, avoided uneccicery depth calculation
Added fade code, added more complex AI for enemies (Disabled by default)