Initial setup for the 5e sheet.  CSS copied from Next playtest sheet and readme/json files updated accordingly
Renaming new dir and files to avoid any potential issues with the ampersand in the file/folder names.
Initial work on setting up the 5e sheet.  All work started from the playtest sheet as a base version
#9 - Initial placeholder for in sheet misc modifiers added
#1 - Increased languages field size but not sure if its enough or if it will stay where it is in the new sheet
WIP on reworking and restyling the core sections and skills.  Started to hook up the bonuses section to the first few skill rolls but its nowhere near finished.  Also added some CSS so I can style roll buttons separately at a later date
Some playing around with hide/show and various transition effects but the best and most usable/intuative setup was a simple checkbox to hid show sections.  Have left in CSS that enables transition effects (so visibility, max height and so on instead of display none) should i want to investigate that again in future as it works the same as display none.
Merge branch 'master' into 5e_launch
Further progress on issue #2 - Basic setup for tabbed character sheet in place complete with animation support.  Styling still needs done as well as some functionality (some sections not hiding properly) needs look at but I suspect this may be easier when the sheet is more complete and the sections more fully formed.
Removed any html content such as headers, sheet instructions, and hr's) that were outside of section div's.  This removes the whitespace still used up" issue with the last commit regarding the tabbed sheet view.
Reworkd RP section to give fields more room thanks to new tabbed interface
Got basic layout for first few skills done...just need to spend the time updating them all now.  Likely to tweak core section layout a bit more though
Fixed #11 - changed disabled attribute value to true instead of disabled
Basic restyle and rework of skills section complete to allow for misc modifiers on the sheet rather than via a dice query as per issue #9
Correcting last checkin, this is the completed restyle/rework of skills section - issue #9
Some WIP tweaking to tabs section to make tabs smaller and use colour blind safe colours - issue #2
Reverted change to disabled attributes after re-reading the html5 and xhtml spec and closed #11 as a result.  using disabled="disabled" is valid xhtml and passes the html5 validator too.  disabled="true" does not pass as valid HTML5 as boolean attributes should simply either be defined or not.  There is no disabled="true".

Also WIP changes to seperate skill section out to it's own tab....suspect that I have broken something during the change though
Fixed minor skill formatting issue and reworked core stat layout/presentation now that the tabbed view provides more space.  Also standardised sub-header class to eventually replace heading-row across the sheet
Update to skills section.  Should be done for now until we see what the full rules release brings
Setup all the tabs i'll need and prepared sections for each content.  Pending rules update, I believe that the Core stats, skills and background sections are complete for now
Removed racial section and moved it's elements to the background section.  Adjusted tabs to fit
Completed new weapon section using static rows instead of repeating sections so that users can use the macros/attributes a bit easier.  Takes up more space but this is no problem with the tabbed interface
Spell sub tabs added and sections planned out.  Completed utility repeating section.  Need to restyle spell sub tabs to make them different from the main tabs