HLSLCrossCompiler reference update.
genie for linux + osx
missing webby files
Base library building in linux.
Fixed up relfection building.
assimp building
HLSLCrossCompiler building
Engine linux build (not fully working yet)
Import building.
Most base libraries building on Linux.
Renderer building on Linux.
Most of the rest of the engine in a compiling state. A handful of todos to go.
Fixed issue with build when gameFolder doesn't match project name
Now builds and "runs" for linux. Not functional yet though.
removed some left in debug code, added demangle for reflection when using gcc. Now functions vaguely bar some issues in SysKernel.
Changed reflection to remove prefixs, and use dynamic_cast instead of our own type checking as it is incomplete at this point. This will need to be moved into the demangler.
no output from zlib even debug.
remove pcre output.
fixed bug in reflection where map ifdef/define were switched.
shader importer will run but not function on linux.