fixed issue where target aquire range and sight range would wrap to the opposite side if you were on the far left side of the screen...there is still an issue if you are in the top left tho that needs fixing
refactored & fixed getGridLocsInTargetAquireRange & getGridLocsInSight

-made the code simpler which helped to fix the bugs
-discoverd bug where units can go off the screen to the right and below
and cause a freeze
-made local game runner default to orc for debugging purposes
fixed pathing so that units can't be half off the screen (to the right/bottom)