issue #3626:Add namespace’s support for manual lua binding of classes in the cocos2d::extension and cocosbuilder namespace and update the related test cases
issue #3626:Add namespace’s support for manual lua binding of functions about physics
issue #3626:Add namespace’s support for manual lua binding functions for classes in the cocostudio and cocos2d::gui namespace
issue #3626:Add namespace’s support for manual lua binding functions for classes related OpenGL and update the related test cases
issue #3626:Add lua binding for ScollView and TableView classes in the cocos2d::extension namespace and the related test cases
issue #3626:Make the lua binding of the WebSocket and the XMLHttpRequest used in lua in the “cc” module
issue #3626:Update the lua test cases which used the “tolua.cast” function to add the module name for the second string param
issue #3626:Resolve the error that the lua binding of the EventListenerAcceleration and the EventListenerCustom have been bound  two times
issue #3626:Add the deprecated support for the WebSocket and the XMLHttpRequest in the script
issue #3626:Add the deprecated support for the tolua.cast
issue #3626:Update the submodule
issue #3626:Modify some files that skipped some modifications because of merge
decode 'payload' to utf-8 and ignore invalid bytes
Merge pull request #5114 from lmskater/develop

[jenkins] decode 'payload' to utf-8 and ignore invalid bytes
Merge pull request #5099 from samuele3hu/test-rebase

close #3626:Make lua bindings-generator support the namespace binding
[AUTO] : updating submodule reference to latest autogenerated bindings
issue #3626:Add the “override “ keyword
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into test-rebase
Merge pull request #5116 from CocosRobot/updategeneratedsubmodule_1389968060

[AUTO] : updating submodule reference to latest autogenerated bindings
Renderer uses a float as a key

Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
 - No need to convert the 32-bit float into 24-bit int
 - keys are shorter