Succesfully launching different obstacles based on scondary type. Should work for resources as soon as we adjust ResourceScene to use dif resources. Need to figure out how to tell what obstacle we are in to know if a resource works or not (may add a property to obstacles). Adjusted mazes to use simon more, but simon doesn't work yet. Also found a bug in dragDrop obstacle to do with the order it resolves conflicts in, will try to solve.