Changed all game logig timing to integer values in milliseconds
Updated movement timing code.
rough sketch of animation support
Merge remote-tracking branch 'tom/timing'
Fixed game timestep: fixed to 10 ms on both client and server
Fixed weird timing bug. Game logic update time is always in steps of 10 ms now
Merge remote-tracking branch 'tom/timing'
Added instructions for simulating network delay.
Created Arya2 directory
Empty headers
Added (empty) Entity classes
Added more empty classes
Added SDL startup and cleanup to Root:
Merge remote-tracking branch 'tom/master'
Logger and root update
Merge remote-tracking branch 'tom/master'
Merge remote-tracking branch 'tom/master'
working game