Renderer; add new default bitmap font shader and tidy up the default shader structure in Renderer
TextOptions; MINOR API CHANGE size->point_size; update for latest text geometry, which is a completely new way to handle text in the engine
defaults; font; update for SDF font
TextGeometry; wip implementation of complete new vert cache based Text Geometry to replace draw_text in font
Draw; RectangleGeometry; rectangle convenience flag added for easily drawing an existing rectangle
Text; update to use new TextGeometry
BitmapFont; clean up formatting code to align text from the font. draw_text is wip in here and probably doesn't work
Shader; clean up code and tidy up for implementing less-hardcodey style shaders
Tests; draw updated for new text example to make clearer
Tests; text; WIP testing on new features
defaults; font updated to not include clipping and better quality for it's size
Debug; trace view includes column based word wrap hardcoded for now, still better than no wrap yet
defaults; cleanup bitmap font shader and ready it for future shader cache
Tests; text; clean up
Debug; move inspector title for now
Text; all samples/tests/uses of text/draw.text need to use point_size instead of size
Options; collapse render properties and transform properties into reusable typedefs to avoid missing them on implementations etc.
TextGeometry; splice using the remaining size
Debug; clean up views slightly
Geometry; remove redundant short_id legacy stuff