Tests; fix load timing issues on web for depth/ and fonts/
::MINOR BREAKING CHANGE:: TilemapVisuals -> TilemapVisual
Tilemap; add batcher/depth/group flags for controlling tile map rendering easier (short term)
ignore iOS projects in main repo
general; update all logo imagery to latest logo (will make a proper logo pack for people to use soon)
BitmapFont; fix load timing issues where font won't draw in web vs native
States; add enabled query by name for checking enabled state without the state instance
Tilemaps; all Visuals -> Visual. i.e map.visuals -> map.visual for consistency
SpriteAnimation; fix frame size uv defaults not being assigned for animated_texture type for set_frame as well as animation playback. fix #138
General; cleanup references to web target
Shader; be wary of null loaded assets in the load phase
Luxe; core accessors inlined
Parcel; change text/data types to include async flag and add a large text file to the test for web page crashing text assets
API; make sure text/data/json assets are not assuming sync and add async flag, allowing web requests to be async for large assets
#123 - fixed docs
Added function to set blend equation
Cleaned up tabs etc.
Update Batcher.hx
Fixed another sub(s)tract typo
Merge pull request #149 from KeyMaster-/master

Added function to set blend equation