Non-wall sprites need their original depth checks
Merge branch 'upstream' of https://github.com/Edward850/zdoom
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
- removed the redundant internal ceilCrushAndRaiseDist ceiling movement type. It was precisely the same as ceilCrushAndRaise in all details.
- fixed bad edit in linedef translation.
Merge branch 'master' of https://github.com/rheit/zdoom
* increase version in .plist
Merge branch 'master' of https://github.com/coelckers/gzdoom into osx
- erroneous extra include
- loading of SDL output plug-in for FMOD Ex

long application bundle path can corrupt stack inside FMOD
plug-in is not used as output through CoreAudio works just fine