- Refined character input, now with offset
 - Change cat side jump animation speed
Merge branch 'master' into LevelBuilder
 - Updated mice prefabs
 - CatchingMiceHole now inherits from monobehaviour again
 - Added AoE trap script
 - Changed the way objects tiletypes will be set
 - Added event system for attacking traps (skinny mice)
 - Changed mice to using unity's coroutines instead of LugusCoroutines
Merge branch 'LevelBuilder'