in-game gui: implemented marking for enemy balls, network integrated, fixed up general bugs with ball marking
Added InControl compatible controls to golf sim (works well with mouse)
Some tweaks to the golf sim controls, like capturing mouse when in swing mode
Small tweak so that mouse is always captured in swing mode
Added bespoke InControl profile that allows both mouse and keyboard input
Figured out why left/right was inverted and fixed it
Fiddled around with the shot force logic to get something more realistic and useful
in-game hud: fixed up ball marking to work with Osse's new multiplayer work, fit names to project naming conventions, added more error checking and some slight art updates
in-game hud: added UnlitTransparency.shader for future updates, switched ball marker materials to use it
in-game gui: added in new ball marker art, and started working on transparency on approach
Added new ball controls to level_full and fixed power meter issue
in-game gui: slight updates to ball marking, textures and scaling on distance
Adjusted stuff for Feb 26th build
* Changed multi_lobby floor texture to green and wall texture to blue
* Added skybox to main.unity
* Added ball indicatory to multi_lobby
* Trimmed config.xml and EditorBuildSettings.asset of extraneous scenes
* Added level_full to config.xml and EditorBuildSettings.asset
Removed extraneous file