what is cr
this is by far the easiest way to do this imho


On Wed, Mar 5, 2014 at 7:33 PM, Razharas <notifications@github.com> wrote:

> In code/game/gamemodes/changeling/changeling_powers.dm:
>
> > +
> > +	equip_to_slot_if_possible(new /obj/item/clothing/suit/space/changeling(H), slot_wear_suit, 1, 1, 1)
> > +	equip_to_slot_if_possible(new /obj/item/clothing/head/helmet/space/changeling(H), slot_head, 1, 1, 1)
> > +
> > +	visible_message("<span class='warning'>[src]'s flesh rapidly inflates, forming a bloated mass around their body!</span>", "<span class='warning'>We inflate our flesh, creating a spaceproof suit!</span>", "<span class='warning'>You hear organic matter ripping and tearing!</span>")
> > +
> > +	changeling.spacesuitactive = 1
> > +	changeling.chem_charges -= 20
> > +	changeling.geneticdamage += 8
> > +
> > +	spawn(0)
> > +		while(src && mind && mind.changeling && mind.changeling.spacesuitactive)
> > +			src.mind.changeling.chem_charges = max(src.mind.changeling.chem_charges - 1,5, 0)
> > +			sleep(40)
> > +
> > +	spawn(0) //I'm so sorry.
>
> CR can be added and removed exactly the same way you add space suit, but
> instead of making new item, new sprites and such you just add 1 to
> mutations list, and then remove it after time as ususal
> I it will be both more easily explainable, less obvious that the dude is a
> ling and much easier to do
>
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> .
>