Utils; use djb2 until murmur is working correctly
Utils; fix internal call signature
Collision; no collision with shape1==shape2 reported
Tests; shaders; fix for latest code
Core; resize handler initial implementation for alpha+2.0, this will potentially cause differences in how resizing currently worked (stretch to fit window?) and the event emit names might change slightly in the focus sheet. provisional, wip!
BitmapFont; use async for large font text files to load correctly, and avoid overriding the onload handler with a null one, relates to #112
Utils; text wrap column should handle unicode strings (best it can) and capture all potential groups
Input; fix named input bindings for mouse not being stored for pressed/released immediate query and added more test case to the test. Thanks @Absurditure for reporting.
Tilemap; fix null tile attempts to be dropped. Thanks @joekinley for finding.
Renderer; Fix for latest snow update, be sure to update to the latest version of snow for this code. If you used the depth buffer bits value before, the render config is under config.render.depth_bits and set config.render.depth to true as well or it might not work
Initial commit of the spline test project and SplineGeometry
Adaptive segmentation and quad rendering are done.
Correct update on changes in lineWidth or point positions next up.
Merge branch 'master' of https://github.com/underscorediscovery/luxe into Bezier
Point moving and control points display