Bump version to 0.9.9.
Put status of cheat.db import to log. Currently there is no any feedback to user.
Merge commit '1a96f48370439181d4bb7db55e1e975a0f586e76'
Hack fix for OSX SDL window resize. Possibly SDL 1.2 & OSX bug.
Auto save state load: set current slot to loaded one.
Detect screen size and choose resolution defaults accordingly.

Also prevent recreate on older Android versions where it doesn't seem reliable.
Show native display resolution under system information on Android
Fix probable bug in deadzone calculation etc for onscreen dpad. May help #6585

The bug would manifest itself on large or small "scale" values.
Limit stack walk distance a bit.

It was spending 0.5s in debug scanning all of memory for an entry (due to
some fp/sp tricks that aren't well detected yet.)  Let's just assume a 1MB
func doesn't need to be walked properly.
Merge pull request #6598 from unknownbrackets/debugger

Limit stack walk distance a bit
Win32: Make pausing when minimizing optional in the ini.
Pause rendering when minimized, when appropriate (hopefully? This is sort of hard to test.).
Make the ini tweak available for everybody.
Check some addresses in sceAtracDecodeData
Change pauseWhenMinimized default to false
Add read-clipboard support (for TextEdit)
Avoid crash of paste null string to UI's text
Merge pull request #6602 from sum2012/patch-1

Avoid crash of paste null string to UI's textedit
Add ability to set the clipboard. Update native with corresponding textedit change.

Fixes #6601.
ChoiceWithValueDisplay: Allow translation of the value