//Master/cdg-solar-unity/

- Replaced lo-res textures with EXtrEmE hi-res textures
- Lowered the height of the bump maps on all textures
- Lowered the intensity of the sun's light
- Added axial rotation and tilt for all bodies
- Decoupled the position of the fulcrum points from the parent objects to maintain the elliptic plane separate from the rotation of the parent body
- Genericized controllers so they can be swapped out for experimentation and prototyping
- Prototyped a second controller scheme
- Genericized the motion of the bodies from the composite pattern as much as possible; unfortunately there is still a smattering of duplicate boilerplate code in Body and Satellite. C# y u no no multi-inherit!!!