Assert that entity is never null
Assert valid weapon entity
Replace memset with default constructor
Fix coverity warning
Use strong type for AmbianceId
Use strong type for audio::EnvId
Use strong type for audio::MixerId
Cleanup
Remove unused parameters
Remove FillKeyTemp function
Remove global temporary variable
Remove unused fields
Code style
Replace pointer with const reference
Remove temporary variable
Use assignment operator to copy struct
Remove unused field
Cleanup
Use Vec2i
Remove unused fields