Creating a unity project, and first dumby assets
i don't understand the need of this commit
adding a standard gitignore (source : github help)
untracked ignored-to-be  files
gitignore name
gitignore done, added a playerSprite object in player object
Merge branch 'victor' of https://github.com/blazethesinner/sleepy-stevie into victor
first try on regions, creation of basic and blocking regions
Merge branch 'victor' of http://github.com/blazethesinner/sleepy-stevie into victor
work on map creation, compilation problems
work on map creation, not compiling
creation of a simple region, using gameobjects, and obstacles are prefabs
forgotten files on precedent commit
work on map creation : a map gameobject instantiates areas, and each area instantiates objects
Update README
physics added to rocks and player
some files forgotten in last commit. Done so far : a player, with physics gestion, a camera attached to him, and a sprite renderer. Regions. Obstacles (bush, rock). Rocks have collider and are solid.
Merge branch 'victor' of http://github.com/blazethesinner/sleepy-stevie into victor
Changed the name of the script mapInterpretator into regionCreator
started work on blocking area. Complete function should add boundaries to the level, with blocking areas