merged with master to get the level layout
set up the Health Pick up and is now functional
added a canInventory Scriptand a can pickup script
created the inventory can script and made the cans draw depending on how many cans you have collected up to 6.
Modefied the Can GUI and is now working. the grenades still dont stop shooting after 0
created a GUI startscreen script and added StartScreen textures
Merge branch 'master' into victor

Conflicts:
	SpacePizza_Main/Library/InspectorExpandedItems.asset
	SpacePizza_Main/Library/ScriptAssemblies/Assembly-CSharp.dll
	SpacePizza_Main/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	SpacePizza_Main/Library/ScriptAssemblies/Assembly-UnityScript.dll
	SpacePizza_Main/Library/ScriptAssemblies/Assembly-UnityScript.dll.mdb
	SpacePizza_Main/Library/assetDatabase3
	SpacePizza_Main/Library/guidmapper
	SpacePizza_Main/SpacePizza_Main-csharp.sln
	SpacePizza_Main/SpacePizza_Main.sln
	SpacePizza_Main/SpacePizza_Main.userprefs
	SpacePizza_Main/Temp/__EditModeScene
made copy of victor branch which was merged with the master
Merge pull request #14 from vsanchez1987/victor3

Victor3