Emitters can now damage and eventually break walls
Emitters can now completely destroy doors, given enough time.

Amount of shots per door varies depending on type. Regular airlocks are quite weak. Secure bolt-when-destroyed airlocks can take some punishment, and blast doors will take serious bombardment to destroy.
Fixes blast doors losing icon when being hit by emitter or similar weapon.
EMITTER MINING!

Yes! You can now mine using emitters. Each rock takes 3 blasts to break. This method will also yield less ore than other conventional methods. But using big lasers for mining is cool, right? Who cares about productivity.
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into pewPEWPEWboom

Attempt to resolve merge conflict.
Resolves compilation errors caused by previous merge
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into pewPEWPEWboom
Wip fixing suit spints.
v1.0 of NanoUI for mech bay consoles.
Compile error fix
Compile error fix
Makes service drone sprite have consistent frames with the other drone sprites, which will make the eyes sync properly.
Merge pull request #7364 from Neerti/12_10_14_droneborg_sprite_quickfix

Cyborg drone sprite quickfix
Final version of Mech Bay Charging Console NanoUI implementation
Fixes Hotkey
Fixes #7356.

Clam now uses the proper arg name when trying to create borers.
Fixes a minor issue in the event manager, where the wrong Topic arg was used.
Fixes #7374.

Now checks the correct ringer flag when receiving a PDA message.
Fixes #7366.

Kills unecessary photo datum which wasn't even used correctly anymore.
Photos have a global id for ease of synth syncing.
Changes how law/photo syncing is handled when pulsing the appropriate borg wire.
Also ensures re-synced borgs are added/removed from the appropriate AIs.
Fixes #7378.

Now uses the config.wikiurl setting instead.
Assumes wikiurl is in an format which can accept titles, in Bay12's case: http://wiki.baystation12.net/index.php?title=
All turfs except /turf/simulated/wall can now be clicked to push pulled objects towards them