nasty, but it works (at least a little)
removed targetselector, moved functionality to player and hudget
improved objecthudget click selection
wip
wip
first again working version of gamestate
angles correct,, rotation not working
Arrows now on circle instead of screen edges
use worldTreeQuery
Merge branch 'master' of https://github.com/voxelinc/voxellancer into target_select

Conflicts:
	src/ui/hud/objecthudget.cpp
	src/ui/inputhandler.cpp
adapt to worldTreeQuery
Merge branch 'master' of https://github.com/voxelinc/voxellancer into hud_arrows

Conflicts:
	data/config.ini
fix build
lowered resolution of arrow
build fix
Merge branch 'target_select' of https://github.com/voxelinc/voxellancer into hud_target_arrow
fixed algorithm so all arrows appear on the same distance to the center
Merge branch 'hud_arrows' of https://github.com/voxelinc/voxellancer into hud_target_arrow
Refactoring
Larger arrow for selected Target
clicktime property
added Config entry for previous commit
Merge branch 'master' of https://github.com/voxelinc/voxellancer into target_select

Conflicts:
	lib/glow
	src/player.cpp