UI: Changed the default font for the dialog box
Dialog: Renamed the DialogBox class to Dialog; added utility function Dialog.isPending()
Game: finished StartingScene
Engine: added function prop.remove()
Core: changed the ordering of mouse click depth handling to last-added-to-group-first
Engine: added debugging depth printing to props, assets and background when they're added to the scene
Inventory: resized to fit, to allow Cursor changes when items are dragged and the inventory remains open
Engine: change debug information on scene start
Config: added missing variable PROP_FADE_DELAY
Scenes: changed construct order to before the placing, so the background is properly placed behind in the click hierarchy
ForestP1: wrote most of the scene
Completed scenes ForestP1 and ForestC1; fixed a few bugs with transitions, the menu and the inventory
StartingScene: fixed position of footsteps portal
Core: added preloader
ForestP1: fixed knife and rock dialog
ForestC1: fixed dry leaves and knife reappearing on the ground when already in inventory; improved dialog leading to dry leaves