Trello card #9: Ability to quit the game from lua.
 Re-added GlutHost.cpp; also added quit test to particles-compute-bounds, bound to key M.
Trello card #11: Added a ping-ponging input buffer for 4 controllers; revised button-held approach as requested.
Trello card #5: initial MOAIEnvironment hookup for Windows.
Added a getter for MOAIInputDevice's active flag.
Added functionality to set up game dirs on Windows.
Beginning redo of keyboard functionality.
Merge commit '97b2bd570e1b37dd7876d2942f2137c374abf830' into sdl-host
Working directory now changed to whatever directory the script is found in.
Merge commit 'eae3ab31ce347b0b058daaa327c1d3a8f0633685' into sdl-host-controller
Fixed CWD changing.
Made the graphics handler pop out of fullscreen temporarily; seems to be an SDL thing.
changes to fix Mac OS X Compilation
Merge commit 'ca9289b5ef357b8d0282032c900f55c5fbd2c7b9' into sdl-host

Conflicts:
	vs2010/moai-sdl/SledgeCore.cpp
Merge commit 'd750a10985cf0dd6aa799266209ad2b40e5999aa' into sdl-host