vc_2013_04_27-02:42-Setup

changed VSTool.exe to just return zero since the instructions for it are
fucked up. Python.exe thrown into indra for convenience. VSTool-Orig.exe
is original VSTool for anyone that cares.
vc_2013_04_27-06:56-BeamsTurnSpeedMisc

In short: Beams and camera speed. Some shit's broke and the beams are a
complete fucking disaster, but they work mostly. Some of them are still
missing, I'm not sure what the fuck kidsune was doing with some of these
super beams

moveview.cpp -> added in modifier for camera turn speed
viewermenu.cpp -> added sliver menu with some shit that doesn't do
anything useful yet
voavatarself.cpp/.h -> pulled over a bunch of viewer selection beam
override garbage from Nano and my viewer, imported hsl2rgb for rainbow
beams because singularity doesn't seem to have that anymore.

NEW SETTINGS.XML:
SLIVER_beam_override @ U32 -> Index of beam override, zero for off
SLIVER_beam_override_source_key @ String -> Source key of beam override
(for most intents and purposes gAgent)
SLIVER_beam_update_speed @ F32 -> Speed in seconds between beam updates
SLIVER_beamFx_change_rate @ F32 -> Rate at which color cycles through
rainbow
SLIVER_beam_is_rainbow @ BOOL -> rainbow beam toggle
SLIVER_beam_points_at_cursor (not implemented) @ BOOL -> beam follows
pointer instead of selection
SLIVER_camera_turn_speed_factor @ F32 -> magnitude of yaw adjustment
when turning left/right
vc_2013_04_27-08:28-BeamFix

Fixed some junk with beams being str8 retrd
fuck this game

these beams are a mess
vc_2013_04_27-16:44-BeamDefuck

Still attempting to clean up and defuck beam overrides
SDL ROFL

vivix is 2 lazy to learn openGL