actually pathfind into the unit at _finalFacing, duh
don't choose nodes for patrol if they're on fire
Merge branch 'ai_continues' of github.com:hmaon/OpenXcom into ai_continues
Merge branch 'ai_continues' of github.com:hmaon/OpenXcom into ai_continues

Conflicts:
	src/Savegame/SavedBattleGame.cpp

N.B., the check for the validity of tile coordinates happens in getTile()!