Cyanite Reprocessor & Access Port inventory fixes

Access ports & cyanite reprocessors now properly consume their inputs
instead of occasionally leaving "phantom" ingots
Reactor fuel slots now only take yellorium/blutonium and reprocessor
intake slots only take cyanite
Removed debug gui from reprocessor
Reprocessor now properly shows empty liquid tanks when the last of the
liquid is consumed
Reprocessors now use the ore dictionary to figure out their outputs
Reprocessors now only consume inputs at the successful completion of a
cycle
Reprocessors now halt a cycle if their inputs are removed partway
through. Power is still lost, though!
Fixed a bug where all vertical bar GUI elements were only 1 pixel high