Extend the resources to support up to 9999.
Reduced effectiveness of the LMG scope.
Fixed bugs with the new XP limit of 9999
Improved how the upgrade system statics are defined so that they can be referenced without instantiating an object
Added a Speed Upgrade Mixin.
Improvements to allow the Class to set the base speed, then the Speed Upgrade Mixin to enhance it.
Changed speed values - tried to fix speed clamping.
Updated the mod id.
Added initial upgrades
Added proper class-based speed calculation
Hide non-usable classes via a hideClass mechanism.
Added JimWest's NPC support, not wired up yet.
Balanced marine weapons a bit
Added TeamColoursMixin to the buildings
Added HealthUpgradeMixin.
Added a new UnlockUpgrade base class.
Properly implemented the hideUpgrade attribute in the base upgrade classes.
Merge branch 'master' of https://github.com/NS2-Modding-Collective/Factions
added newest eem mod, including npcs
added newest editor xml file
Reduce the walk speeds for all classes by 0.5
Added a reduction in speed when you use magno boots.
Changed jump logic so that you don't lose height on repeated jumps.
Added a magno boots upgrade.
Hide the base classes from the upgrade tree in a more sensible way.
Added a jetpack upgrade.
Increased the default spread values on Rifle/LMG
Added a Speed Upgrade that increases your speed by 10% each time.
Added Magno Boots and Jetpack upgrades.
Fixed Mines.