moved BlockType to its own folder. Decent terrain generation started
added CHUNK_HEIGHT/WIDTH/LENGTH
Render more blocks.. need to optimize now
commit before merge
todo
Only render faces showing
Added a light source and only render faces that are exposed
renamed math -> datastructures
fixed datastructures references
not working
back to original
switching to circular render branch
switch to std::swap
updated Makefile
accidentally deleted cube.cpp
added cube.cpp back
removed debug statements & Chunk now uses vector