Fade 'Press ESC to leave mouselook' away after a while.
A pass at cleaning up and migrating functions to match v3
Nuked some old redundant camera code.
Avatar morph masks completely decoupled from texlayer.
Using texture accessors for baked textures. (opposed to setTE/getTE)
Experimenting with texture accessor overrides on VOAvtarSelf
mLocalTextureData moved to VOAvatarSelf. Added debug spew to VOAvatar.
Welp, experiment was premature. Reverting. Also cleaning up client tagging.
Removing some shader warnings under gl 3.x context.