[media] Atalanta2.1 -> Mal escalada y sin anims (WIP)

Complementos eliminados de momento (pending)

[#55795160]
La nueva Atalanta que ha dejado en dropbox Alberto esta mañana. Ahora se ve bien con su animación. Falta atacharle las cosas
[media] Añadido modelo Atalanta 2.3 y sus armas.

Pendiente corregir escala, rotación y posición de armas.
Pendiente sincronizar anims de tensado con disparo (FSMs)
[#55795160]
[models] Actualizadas armas de Atalanta a 3.1

[#55795160]
Merge branch 'Atalanta'

Conflicts:
	Exes/media/maps/mapBlue.txt
	Exes/media/maps/mapRed.txt
	Exes/media/materials/scripts/arrow.material
	Exes/media/materials/scripts/arrow3.0.material
	Exes/media/materials/scripts/avatars/Atalanta.material
	Exes/media/materials/scripts/weapons/arrow.material
	Exes/media/materials/textures/Atalanta_arc_NORM.tga
	Exes/media/materials/textures/Atalanta_arc_Specular.tga
	Exes/media/materials/textures/Atalanta_arc_diffuse.tga
	Exes/media/materials/textures/Atalanta_arrow_diffuse.tga
	Exes/media/materials/textures/Atalanta_body_diffuse.tga
	Exes/media/materials/textures/Atalanta_diffuse.tga
	Exes/media/materials/textures/arc_NORM.tga
	Exes/media/materials/textures/arc_Specular.tga
	Exes/media/materials/textures/arc_diffuse.tga
	Exes/media/materials/textures/arrow_diffuse.tga
	Exes/media/materials/textures/avatars/Atalanta_arc_NORM.tga
	Exes/media/materials/textures/avatars/Atalanta_arc_Specular.tga
	Exes/media/materials/textures/avatars/Atalanta_arc_diffuse.tga
	Exes/media/materials/textures/avatars/Atalanta_arrow_diffuse.tga
	Exes/media/materials/textures/avatars/Atalanta_diffuse.tga
	Exes/media/models/Atalanta_arc.mesh
	Exes/media/models/arc3.1.mesh
	Exes/media/models/arrow.mesh
	Exes/media/models/arrow2.0.mesh
	Exes/media/models/avatars/Atalanta.mesh
	Exes/media/models/avatars/Atalanta.skeleton
	Exes/media/models/avatars/Atalanta_arc.mesh
	Exes/media/models/avatars/Atalanta_arc.skeleton
	Exes/media/models/avatars/Atalanta_armband.mesh
	Exes/media/models/avatars/Atalanta_hair.mesh
	Exes/media/models/weapons/arrow.mesh