Map

-if statement in userPinDrop should be or, instead of and for checking
if player is captain and if gestureRecognizerState has begun
-timer fires every 1 second to make game play more realistic
-if we're looking at an annotation, when we refresh, we keep that
annotation until we're done looking at it (we also keep adding that
same annotation, so i need to fix that later….)
-fixed callout bubble placement for enemy/teammate annotations
-undo storyboard changes
-changed longPress duration so that the flag doesn't disappear for a
second when the timer is called