SMAA S2x and 4x modes
remove unneeded pre-generated SMAA textures
CSAA support
make default spec power a bit sharper
reset smaa info vars on cleanup
fix tqaa movemask sampling in msaa modes
movemask sampling fixes
generate movement mask for SMAA earlier to reduce stalling
scissor clears when drawing textures
some more reduce filters to catch some edge cases
added silly gscalenearest option
ldr processing fixes
smaa move mask fixes
make smaa mask threshold lower
work around some potential stalls in SMAA S2x/4x modes
typo fix
fixed smaa stencil interleaving
revert smaa interleaving idea since it is horribly broken
offset the msaa hash by vslot index to anti-alias trims